12-28-2005, 11:41 PM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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How do you raise Magery in game?
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Last edited by hal; 05-06-2006 at 10:14 AM. |
12-28-2005, 11:56 PM | #2 | |
Join Date: Dec 2004
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Re: How do you raise Magery in game?
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It really depends on your definition of magic how Magery works in your gameworld. First of all, Magery is a Talent, not a skill. It influences uses of skills it is designed to affect (all spells and the skill Thaumatology), with an option in Powers to also have it affect traits with the Modifier 'Magical'. Mind you, some of the special rules for other Talents do not apply to Magery (off the top of my head, reaction bonuses come to mind.) Now, how all this comes together is influenced by the GM's view of how magic works in his universe. This is how it usually works in my gameworlds. Magery 0 is renamed 'Magical Aptitude'. This trait _is_ inborn. If you have the trait, you can learn magic, and anyone who can read your aura will know this. You might not actually learn magic (a True Atlantean Operator from an old Rifts game comes to mind there), in fact, you may dislike or even hate magic, or even better, not know magic exists, let alone is a power you can wield. But this trait is the difference between someone who is a mage and someone who is not. It functions in all other ways the same as Magery/0. Magery is a leveled trait that has Magical Aptitude as a prerequisite. It is a Power Talent (from GURPS: Powers) that influences Traits with the Magical limitation, which are learned spells. Each level of Magery reduces the time to learn a spell by 20 hours per character point. And should I use the skill-based magic system in GURPS, it will add to those skill levels as normal. You may improve your talent level as for any talent level, with experience, training, and practice. I find this works nicely for the highly powered games I like to run. |
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12-29-2005, 12:00 AM | #3 |
Join Date: Dec 2005
Location: North-West England
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Re: How do you raise Magery in game?
I work on an initiatory basis - that is, the mage "evolves" becomming more "magical" through her experiences. i quie like the XP spending to be done as part of some kind of ritual - the mage doing something to "push" themselves onto the next level
youcan, of course, work this into an adventure - include wierd mystical experiences into the game, that sort of "form" some kind of initiation. however, i also like my mages to get progressivly odd as they improve their magery - i encourage gaining new disads or quirks to represent this - basically, as the mage becomes better able to deal with the magickal world, they become less able to deal with normality finally, as per genetic/trained, 4th ed makes this easier. magery 0 can be genetic, but once you have that basic talent, you can use your experiences to become better |
12-29-2005, 12:02 AM | #4 |
Join Date: Dec 2005
Location: North-West England
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Re: How do you raise Magery in game?
I'll add that, my group are discussing in our new campaign, STRONGLY encouraging mages to buy magic0based powers in addition to their spells - basically, effects that "become part of them" - partly to represent, again, the transition into a magical being
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12-29-2005, 12:42 AM | #5 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: How do you raise Magery in game?
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I had a campaign a long time ago where it came up that a person wanted to become a mage. In the end I decided to put him through a series of trials that proved his worth to higher powers. Not necessarily gods, but higher powers who would be able to grant his request. Most of it revolved around improving his mind rather than just bashing down doors... which he seemed to excel at. In the end he decided being a brutish fighter was better for him than being a combat mage.
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12-29-2005, 12:51 AM | #6 | |
Join Date: Aug 2004
Location: Germany
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Re: How do you raise Magery in game?
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12-29-2005, 02:06 AM | #7 | ||||||
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: How do you raise Magery in game?
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The reason I'm so free with these things in my current game is that Magery is sort of the "road to godhood" - not that the game is anywhere near that highpowered ... yet ;-). By working with several scores of magery levels, the old liberal interpretation of Draw Power (from the infamous Pyramid article that necessitated an official rules tightening of that particualr spell) and mega-powerful free-flowing rivers of magical energy tappable by this spell, you can essentially get characters capable of god-like feats within a reasonable point budget (the setting is ICE's Shadow World, if you are wondering). And then I just don't like things that are fixed and unalterable ;-)
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12-29-2005, 02:27 AM | #8 |
Join Date: Aug 2004
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Re: How do you raise Magery in game?
The first time I allowed it, I came from a "Buy it at Creation or Great Wish it later" mindframe. But I'd set up a special adventure for my players. They encountered a place that was in truth a mix of reality and illusion. More specifically it was a demon ruled illusionary/reality zone that was stealing reality to give that reality to illusions it would send out into the world to wreak havoc.
Characters who entered ran risks. Healed damage was illusionary and the healing worked, as long as you were in the zone. Step outside and those fixes disappeared. If a character's true HT dropped to negative HT, I rolled secretly. If a death result occured the character lost all reality. Leaving the zone would be quite fatal unless the process was reversed. The victim, if conscious was instantaneously aware of what was happening and had certain knowledge that immediately returning to the zone was the only way to stay alive. An unconscous illusion character brought outside the zone was going to be utterly destroyed and likely no one would even know until it poofed. Some things were gimmes. Shapechange swapped all of your reality for illusion. Do not pass go, no $200. Instant you;'re screwed. ;) There were several ways out of this. They could deal with the demon and with enough incentive, get their reality back. Or do it the old fashioned way and beat the demon to a pulp or worse in it's lair and operate the magic item powering the effect so they would get their reality back. Getting reality back, in setting terms was simple. You became YOU as you envisioned yourself. In game terms it was simpler: Use your current point total to build the character more or less as he or she was. Raise the attributes as if you were a starting character. Same basic character please. (And of course one guy insisted he was now an elf...) Anyway, I had a couple of players who didn't take more than Magery 1 first time out. They ah, corrected that in the retcon. And I learned something valuable. Raising magery levels after play starts was not that disruptive to the game. I do have an upper limit in mind for magery: Five. At this point you acquire a major disad or several smaller ones. Going beyond that and you're a magical entity yourself. You do NOT ever want to be in a no mana region. Vampires and Dratons understand this for similar reasons. To answer your specific question, raising magery is akin to gaining Combat Reflexes. Or raising your ST score through weight lifting and other strenous exercising. Skills are not the only things that improve with experience and study.
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12-29-2005, 05:42 AM | #9 | |
Join Date: Aug 2005
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Re: How do you raise Magery in game?
I didn't read gurps mass combat so I am just refering to the quote:
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@hal: I see where your problem is here.. since an advantage is, most of the time, a rather integral part of the character I generally do not allow players to buy advantages for their characters after character creation. Such things will only happen in very special incidents like exposure to some very powerful spell, cinematic radioactivity, a wish granted, divine intervention etc. in the course of a campaign. In the case of magery: a good example for that could be the transformation of gandalf the grey to gandalf the white in lord of the rings. Gandalf the white surely had some more levels of magery, but he gained it not just by time but by a very special event. |
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12-29-2005, 06:39 AM | #10 | ||
Join Date: Mar 2005
Location: near Houston
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Re: How do you raise Magery in game?
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