02-21-2014, 06:42 AM | #1 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Sorcery SpellPower - Rumor Message
Thanks to everyone who answered the Crop Failure thread!
Quote:
And there are more than a 100 spells to go - should I make a special thread for this?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 02-21-2014 at 07:48 AM. |
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02-21-2014, 06:58 AM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Sorcery SpellPower - Rumor Message
Does this have to exactly match the description or are you going for the spirit of it?
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02-21-2014, 07:12 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sorcery SpellPower - Rumor Message
I'll go for the spirit of it.
In fact, as written I don't think this is even a Perk.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-21-2014, 07:18 AM | #4 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Sorcery SpellPower - Rumor Message
The ultimate tool in advertising or propaganda .. cast this on a stray dog in a city market and before nightfall, every person in the city will have heard your message... many many times. And as written, it will echo forever if the target never come in range...
I would remove the part about sentient being unless you wish magical spam ... Celjabba |
02-21-2014, 07:25 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sorcery SpellPower - Rumor Message
Or limit the number of messengers you can have active at one time.
ETA: I think the intent is that when the message passes along from A to B, A is no longer under the spell. And I've added that the message is only passed along if the other creature is going somewhat in the right direction.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 02-21-2014 at 07:48 AM. |
02-21-2014, 08:53 AM | #6 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Sorcery SpellPower - Rumor Message
With those change, I like it a lot, for a setting with low-magic power especially.
Of course, now, it can be used as a crude tracking tool, but I guess you will have a better spell for that. Celjabba |
02-21-2014, 08:57 AM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Sorcery SpellPower - Rumor Message
If the person is far away it's fairly useless. The time should scale with r^2 since it's basically diffusion in a plane.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
02-21-2014, 09:08 AM | #8 | ||
Join Date: Sep 2006
Location: Luxembourg
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Re: Sorcery SpellPower - Rumor Message
Quote:
Quote:
Of course, it depend on the distance at which an animal can handle the relay to another, and what is an animal for purpose of the spell... If birds are involved, it may speed it up. On the other hand, if the next animal in the chain is a earthworm, your message won't be soon delivered... And what happen if the current carrier dies ? All in all, not the most reliable of spell, but probably a nice perk for someone with animal control spells or power. Celjabba |
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02-21-2014, 09:32 AM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Sorcery SpellPower - Rumor Message
Animal Messenger
Basic Cost: 39 points. Casting Roll: Will. Duration: Six Days. You can program a nearby animal to deliver a message to a specific person or person. You must first make skin-to-skin contact (which may be difficult depending on the target), spend 1 minute constantly whispering to it the message you want it to deliver and it's target's name (which you must also visualize, or roll at a -5 penalty), and then roll a Quick Contest of Will. From then it will obsessively try to find the target and deliver the message, chittering and chattering the words of the missive the entire time (this is equivalent to a half level of the Noisy disadvantage). It can even pass this onto other animals who hear it, who must make a Will roll against the caster's original roll (use the Contagion rules p. B442 for further modifiers), failure means they too must pass the message on. Statistics: Affliction 1 (Will; Accessibility, Animals only, -25%; Based on Will, +20%; Contact Agent, -30%; Cosmic, Cyclic on affliction, +50%; Cyclic, 1 day, 6 cycles, Highly Contagious, +110%; Extended Duration, 3,000x, +140%; Immediate Preparation Required, 1 minute, -30%; Magic, -10%; Malediction 1, +100%; Melee Attack, C, -30%; Disadvantage, Obsession (N/A; Find target and deliver the message) and Utterance (the message), +13%; Hearing-Based, -20%) [39]. Utterance and No Self-Control roll are from GURPS Zombies. Normally, attaching Cyclic to anything but Innate Attack is a no-no...but so is use Rapid Fire for non-ranged attacks (which was allowed with a Cosmic exemption in Pyramid #3/61 Way of the Warrior). I didn't feel it was too game breaking - so a +50% version of Cosmic fits just fine. Consider this is almost as powerful as Mind Control (which could still be a option for this) I feel the price is fair. Basically, for 39 points you can send out a message that may or may not reach it's target and can possibly be intercepted along the way.
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