09-14-2015, 03:32 PM | #21 | |
Join Date: Feb 2012
Location: America
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Re: [Sorcery] Handling Specialists
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IMO, if you do not need Sorcery to gain access to other spells and can just use spells as AAs of each other, there would be almost no point in taking the Sorcery advantage. Yes, it is a campaign switch, but it is an assumed campaign switch if you are using Sorcery. Assuming that campaign switch is active, spells must be AA of Sorcery as the primary, college-limited sorcery does have a problem.
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09-14-2015, 03:45 PM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Sorcery] Handling Specialists
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There actually is a way to do this: just allow the primary ability to be something other than sorcery, as long as it doesn't exceed sorcery*10 points. Thus, the earth mage can buy (60 point spell) [60] plus (Sorcery 6, Earth) [9]. That saves 3 points -- equivalent to taking -40% on that 12 point extra cost that is generated by sorcery. |
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09-14-2015, 07:52 PM | #23 | |
Join Date: Oct 2008
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Re: [Sorcery] Handling Specialists
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In fact I do think that allowing separate "Spell like abilities" might be a nice idea once you have big enough list of spells in the spellbooks for people to chose from, they would simply be spells that are not in any way linked to the other spells and might have other limitations like a limited number of uses/day or others that are not used when the spells are sorcery based. |
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09-15-2015, 01:47 AM | #24 |
Join Date: Nov 2012
Location: Australia WA
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Re: [Sorcery] Handling Specialists
My first thought was applying the same (Earth Only) Limitation to each of your purchased spells. Seems like a simple way to make your limited selection a bit easier to buy.
If limiting Magery makes it easier to get high powered earth spells, then limiting Sorcery should be able to do the same. And if this encourages people to limit their Sorcery a lot (Earth only and Dark aspected as the example earlier) to take advantage of the cheaper spells? Good, they won't complain when their magic is stripped from them because someone lit a torch or cast a light or fire spell to brighten the room. It gives the GM obstacles to put in the path of the sorcerer and their goal. |
09-15-2015, 02:28 PM | #25 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Sorcery] Handling Specialists
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(Note that I'm not endorsing this as the "right" way to handle limited sorcery; what Varyon sees as a bug, I see as a feature. But I'll happily endorse it as an optional rule!)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 09-16-2015 at 02:40 PM. |
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09-15-2015, 03:21 PM | #26 | |
Join Date: Nov 2009
Location: Albuquerque
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Re: [Sorcery] Handling Specialists
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09-16-2015, 06:22 AM | #27 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Sorcery] Handling Specialists
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Mind you, this sort of questions were why I decided against allowing limited sorcery for the eponymous template I created for this month's pyramid... |
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09-16-2015, 08:58 AM | #28 | |
Join Date: Jun 2013
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Re: [Sorcery] Handling Specialists
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Can Sorcery even have Enhancements? The only one I can think of that would be worthwhile would be some sort of partial level, which would serve to boost the cost of Sorcery specifically for the purpose of being able to have better Known Spells and do hardcore improvisation better. For example, a character normally needs Sorcery 6 to improvise Flesh to Stone or have it as a Known Spell. Sorcery 5.1, however, would give you [61] as your base cost, allowing you to pull off that spell (albeit at -10 if improvised). |
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09-16-2015, 02:41 PM | #29 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Sorcery] Handling Specialists
Whoops, yep. Edited to fix.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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