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Old 01-02-2014, 01:53 PM   #1
MHerbold
 
Join Date: Jan 2014
Default Combat clarification

Last night my wife and I played this Munchkin Quest board game with our kids. I found myself struggling to fully understand how combat is done, so I figure I'll post my questions here and hopefully get it straightened out before our next attempt.

1) Is combat done in rounds? If you lose or tie the combat and flip one red health token over, can you choose to try the combat again (go another round) or do you HAVE to run away? The last sentence on Page 9 says "Survivors now try to Run Away" which makes it seem like running away is mandatory.

2) Running away - rolling to run away (Page 10) if I read it correctly, you always move to your chosen room no matter what the Run Away roll result is (unless you die). The Run Away roll result determines only if you get hit with bad stuff or not, and does not determine whether or not you make it out of the room. Is that right?

3) Multiple monsters - I need clarification. Do you roll against each monster in the room separately, or do you roll for all the monsters and combine their totals together? If the latter is correct, then is it always the case that all the monsters die (if you win) or none of them do (if you lose)?

4) Monster movement - On page 14, for the lame goblin movement, what if there was a player at (3) that does not own the goblin. Does the goblin just pass through to (4) completely ignoring the player? On page 13 it seems to indicate under Gotcha! that a monster will stop in a room with a player in it only if that player owns the monster.

5) Monster buff / de-buffs - can you use monster buff de-buff cards on monsters that you do not own?
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Old 01-02-2014, 02:07 PM   #2
Andrew Hackard
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Join Date: Aug 2004
Location: Austin, TX
Default Re: Combat clarification

Quote:
Originally Posted by MHerbold View Post
1) Is combat done in rounds? If you lose or tie the combat and flip one red health token over, can you choose to try the combat again (go another round) or do you HAVE to run away? The last sentence on Page 9 says "Survivors now try to Run Away" which makes it seem like running away is mandatory.
Each combat is a single encounter; you either kill the monsters or Run Away. If you have enough Move left to go back into the room, you can try to fight them again.

Quote:
Originally Posted by MHerbold View Post
2) Running away - rolling to run away (Page 10) if I read it correctly, you always move to your chosen room no matter what the Run Away roll result is (unless you die). The Run Away roll result determines only if you get hit with bad stuff or not, and does not determine whether or not you make it out of the room. Is that right?
Yes, that's correct. The roll doesn't determine whether you get to leave, just whether you avoid the Bad Stuff.

Quote:
Originally Posted by MHerbold View Post
3) Multiple monsters - I need clarification. Do you roll against each monster in the room separately, or do you roll for all the monsters and combine their totals together? If the latter is correct, then is it always the case that all the monsters die (if you win) or none of them do (if you lose)?
You fight all the monsters together. You cannot kill some and Run Away from the rest. (Minor exception: you do not have to fight monsters that ignore you, even if you are fighting other monsters in the same room.)

Quote:
Originally Posted by MHerbold View Post
4) Monster movement - On page 14, for the lame goblin movement, what if there was a player at (3) that does not own the goblin. Does the goblin just pass through to (4) completely ignoring the player? On page 13 it seems to indicate under Gotcha! that a monster will stop in a room with a player in it only if that player owns the monster.
Monsters do not automatically stop in a room for a player who does not own them.

Quote:
Originally Posted by MHerbold View Post
5) Monster buff / de-buffs - can you use monster buff de-buff cards on monsters that you do not own?
Monster enhancers (the game term for buff/debuff cards) may be played on anyone's monster by any player.
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