Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-21-2020, 05:08 AM   #1
Eukie
 
Join Date: Dec 2013
Default [Tactical Shooting] Rex Appelgate's Combat Shooting

Tactical Shooting's gunfighter styles can sometimes leave a little to be desired. Unlike Martial Arts where you can make characters for days without ever having two that fight with the same style, Tactical Shooting treats a wide variety of gunfighter styles as essentially similar: both the FBI's Pistol Combat Course and the Israeli System are treated subcategories of Point Shooting, with only a few notes on what distinguishes them. Books like Fairbairn-Sykes Close Combat System have expanded on this, but this still leaves us with a mere seven styles, not counting sci-fi ones.

I therefore decided to write up Rex Appelgate's Combat Shooting technique as a GURPS Style. In many ways it's a derivative of Point Shooting, but it's has some distinguishing features, variety is the spice of life, and sometimes you just want a lot of detail in portraying US police handgun techniques in the post-war period:

Combat Shooting
3 points
Rex Applegate developed a form of point shooting for the particular situation of US police agencies in his 1943 book Kill or Get Killed. Kill or Get Killed would later be published for the US Marine Corps in 1976. Applegate's style, Combat Shooting, teaches to keep the arm straight and locked to allow instinctive pointing at a target and to shoot from a hunched position. Unlike many point shooting styles it discourages close-hip shooting, preferring instead unsighted shooting with the pistol raised. It emphasizes quick reloading, shooting from cover, and training for night-time situations. For targets at greater distances (typically 16 yards and up) it teaches sighted shots from a two-handed stance. The style has relatively few elements by design: the core of unsighted, instinctive shooting is meant to be taught in as little as an afternoon.

Stylists should endeavour to enter gunfights with their guns drawn and ready to fire (double-action firearms are preferred) and use Attack and Move And Attack without the close-hip shooting option against close targets. Against difficult targets, stylists should switch to two-handed, sighted fire (All-Out Attack Deliberate). At night, stylists should move after each shot to avoid return fire. Style Familiarity typically covers military or police firearms like the Colt M1911 or a S&W Police .38 Special, but Combat Shooting emphasizes the psychological advantages of letting students train using a gun they have chosen for themselves.

For Combat Shooting, the Close Quarters Combat technique should be understood as training to shoot from short stops (moving and shooting in the same turn), not as shooting while in motion.

Advanced techniques taught by the style are quick-drawing firearms and close-hip shooting with long arms. The hand-to-hand curriculum also included in Kill or Get Killed closely resembles Defendu (p. MA:FCCS-8).

Skills: Fast-Draw (Ammo), Guns (Pistol)
Techniques: Close-Quarters Battle (Pistol), Immediate Action (Pistol), Quick-Shot (Pistol)
Perks: Barricade Tactics, Cool Under Fire, Huge Weapons (ST), Off-Hand Weapon Training (Pistol), Quick-Reload (Internal Magazine or Swing-Out Revolver), Sure-Footed (Uneven), Weapon Bond

Optional Secondary Characteristics: Improved Basic Speed and Per
Optional Advantages: Acute Vision, Combat Reflexes, Danger Sense, Night Vision
Optional Skills: Fast-Draw (Pistol or Long Arm), Guns (Rifle, Shotgun, or SMG), Tactics
Optional Techniques: Close-Hip Shooting (Pistol/Rifle/Shotgun/SMG), Close-Quarters Battle (Rifle/Shotgun/SMG), Double-Loading
Optional Perks: Tap-Rack-Bang (Pistol), Grip Mastery, Quick-Swap
Eukie is offline   Reply With Quote
Reply

Tags
styles, tactical shooting

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.