01-11-2021, 05:51 AM | #11 | |
Join Date: Jul 2020
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Re: Paladin Heal in GURPS
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You could easily build it from the ground up, but sense it has already been done for you, just use that it works like a charm. |
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01-13-2021, 10:22 PM | #12 |
Join Date: Aug 2018
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Re: Paladin Heal in GURPS
mechanically I'm wondering how we define Undead, aside from perhaps having the Unliving modifier...
sometimes stuff like that seems to get folded into 0pt features but I want it split for crunch |
01-14-2021, 05:13 AM | #13 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Paladin Heal in GURPS
Always stat the effect, not the name. Aside from a zero point feature that amounts to "affected by undead targeting effects" there isn't much that would apply to all undead beings.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
01-16-2021, 03:56 AM | #14 |
Join Date: Jul 2020
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Re: Paladin Heal in GURPS
I sometimes use a Unholy modifier for Demons, and Undead. This means the creature can be Turned by True Faith, and can be effected by Holy attacks (Which generally only work against such creatures, though they may work to a lesser degree on "Evil" mortals). Giving it a modifier Damages Unholy, works.
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01-16-2021, 06:40 PM | #15 |
Join Date: Sep 2019
Location: UK
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Re: Paladin Heal in GURPS
That's a good plan. "Black magic" and "undead" don't necessarily imply each other, and sometimes one is the relevant point rather than the other.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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limitations, magery, paladin, powers, reliable, skills for everyone, talent |
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