Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 11-25-2023, 01:04 AM   #1
DHood64
 
Join Date: Jan 2021
Default Fantasy Trip Wizard dismissing spell?

Sorry for question likely already asked - but I dont see a way to search "dismiss spell" - it seems to find "spell" - which is too common a word.

Using the latest rules, if a wizard casts say 3 hex fire, but before it would naturally expire, they want to dismiss/cancel the spell. Can the wizard dismiss it early in some way? What are the mechanics to dismiss (takes action as if casting a spell, or free action? only on wizard's turn? all 3 hexes cancel as one action? etc).

If this is in the book, can you please share what page?

Thanks.
DHood64 is offline   Reply With Quote
Old 11-25-2023, 02:33 AM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Fantasy Trip Wizard dismissing spell?

For creations: "at any time their master wants them to vanish" -ITL 137
__________________
-HJC
hcobb is online now   Reply With Quote
Old 11-25-2023, 08:35 AM   #3
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Fantasy Trip Wizard dismissing spell?

Quote:
Originally Posted by DHood64 View Post
Using the latest rules, if a wizard casts say 3 hex fire, but before it would naturally expire, they want to dismiss/cancel the spell. Can the wizard dismiss it early in some way?
Under the subsection for Fire, Shadow, and Wall spells in the section for Creations spells, Fire is listed as a spell that lasts 12 turns unless renewed (see ITL p.140).
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 11-25-2023, 10:16 AM   #4
DHood64
 
Join Date: Jan 2021
Default Re: Fantasy Trip Wizard dismissing spell?

Quote:
Originally Posted by hcobb View Post
For creations: "at any time their master wants them to vanish" -ITL 137
I like it conceptually - but that's under the sub-header of "Summoned Creatures" - not sure if that applies to any other creation type spell.
DHood64 is offline   Reply With Quote
Old 11-25-2023, 10:58 AM   #5
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Fantasy Trip Wizard dismissing spell?

Quote:
Originally Posted by DHood64 View Post
I like it conceptually - but that's under the sub-header of "Summoned Creatures" - not sure if that applies to any other creation type spell.
Illusions and Images may be dispelled at any time their caster wishes (ITL 139), but Fire, Shadow, and Wall cannot.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 11-28-2023, 10:05 AM   #6
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Fantasy Trip Wizard dismissing spell?

If you are looking for an orderly way to shut off a spell, as a GM, you can remind the player during the Spell Renewal phase of the turn. Otherwise, it can be shut off just about anytime.
Bill_in_IN is offline   Reply With Quote
Old 11-29-2023, 08:34 AM   #7
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Fantasy Trip Wizard dismissing spell?

I allow wizards to end all creation spells at will. Yes, it is only images and illusions that have this documented but by extension it is reasonable. Fire spell allows for a lot more control in that the wizard may create smaller useful (not dangerous) fires.

This is how I see it:

The shadow, wall or fire is a magical creation that exists strictly because the wizard made it and is still tied to it because he may recast it from beyond creation spell range. Since he is able to extend its existence he should be able to end it.

The fire, wall, shadows do last 12 turns if the wizard should die.

I would be fine playing with a GM that did this either way. As long as done consistently.
Axly Suregrip is offline   Reply With Quote
Old 11-29-2023, 09:27 PM   #8
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Fantasy Trip Wizard dismissing spell?

Quote:
Originally Posted by Axly Suregrip View Post
I allow wizards to end all creation spells at will. Yes, it is only images and illusions that have this documented but by extension it is reasonable. Fire spell allows for a lot more control in that the wizard may create smaller useful (not dangerous) fires.

This is how I see it:

The shadow, wall or fire is a magical creation that exists strictly because the wizard made it and is still tied to it because he may recast it from beyond creation spell range. Since he is able to extend its existence he should be able to end it.

The fire, wall, shadows do last 12 turns if the wizard should die.

I would be fine playing with a GM that did this either way. As long as done consistently.
I concur. As a GM. I try to remember mentioning the spells that are active for the PC when the renew spells phase come around. With such creation spells, it also reminds me to track how many turns that have been active. But I agree, they can be stopped at any time.
Bill_in_IN is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.