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Old 10-04-2023, 10:21 AM   #21
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Forcing Retreat in Melee / TFT

Quote:
Originally Posted by Axly Suregrip View Post
This is brilliant.

The problem with 1 hex figures injuring a multihex figure is that there can be so many more of them. The giant can only strike one of them, is likely to get struck by several. The above is an improvement on the current system of only one needs to strike the giant to drive it back.

I think the above is both brilliant and a reasonable approach. Nice job.
I concur. Linking for forced retreats to engagement rules for multi-hex characters seems to be a sound approach.
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Old 10-04-2023, 05:33 PM   #22
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Forcing Retreat in Melee / TFT

Quote:
Originally Posted by Drakenbow View Post
Ever have an angry cat jump in your face? I agree it could happen that one gets off balanced by a small critter.
Tell me about it! Babysitting a friend's dog just 48 hours ago, I got bit twice - on the face! It's a rescue dog with it's own case of PTSD, and I'd been warned he snaps if you are too close when you wake him up. Surely it was less than 1 hit of damage each time - shallow nips once near a lip and then once on an eyebrow - but I was Force Retreated at full MA clear to the bathroom down the hall both times for cold compresses and disinfectant. It all felt much worse than it turned out to be.

Quote:
Originally Posted by Bill_in_IN View Post
I concur. Linking for forced retreats to engagement rules for multi-hex characters seems to be a sound approach.
Ditto that! Excellent solution!
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