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Old 10-04-2023, 10:21 AM   #21
Join Date: Dec 2021
Location: Indiana
Default Re: Forcing Retreat in Melee / TFT

Originally Posted by Axly Suregrip View Post
This is brilliant.

The problem with 1 hex figures injuring a multihex figure is that there can be so many more of them. The giant can only strike one of them, is likely to get struck by several. The above is an improvement on the current system of only one needs to strike the giant to drive it back.

I think the above is both brilliant and a reasonable approach. Nice job.
I concur. Linking for forced retreats to engagement rules for multi-hex characters seems to be a sound approach.
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