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Old 02-01-2011, 10:30 AM   #291
jivjov
 
Join Date: Jan 2011
Default Re: Member House Rules

One house rule my group plays with concerns the Fairy Dust cards.

If you want a Fairy Dust card, you must specify that when offering to help or negotiating when someone asks for your help. Also, getting a Fairy Dust card prevents you from receiving ANY other rewards for helping (including a level, if you are an Elf).

I also made it very clear to everyone playing that several of the Fairy Dust cards are VERY powerful, and we need to be careful on who gets a hold of them.

This keeps people wary of giving people Fairy Dust cards, and makes sure helping out in combat can still result in getting treasures or whatnot.
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Old 02-02-2011, 06:34 AM   #292
Bogie1494
 
Join Date: Dec 2010
Location: Kansas, USA
Default Re: Do I need Go Up a Level?

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Originally Posted by RevBob View Post

You should not do both, though. GUAL is a patch for older sets; if you have all-new sets, they're already up to date and GUAL has nothing to offer you. Just buy one or the other.

We just added GUaL to our current decks and added the house rule "If it's on the card..." so there are some cards that are "better" than other cards. Like the old wizard vs new wizard powers or some halfling cards having negatives to runaway while the newer ones won't. Made things a bit more interesting
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Old 02-12-2011, 09:37 PM   #293
Sawmaniac
 
Join Date: Dec 2010
Default Re: Member House Rules

We have a new houserule now:

If a player is at level 9 (or 19 for Epic), then

-If he finds a monster whose Level is more than 10 below player's Combat Strentgh, any Munchkin may play one or more monsters from their hands without Wandering Monster
-He can't look for a trouble for such a monster (Look higher).
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Old 02-13-2011, 10:06 AM   #294
DragonBunny
 
Join Date: Feb 2011
Location: New York
Default Re: Member House Rules

Hi, Im new to the forum and I have been playing Munchkin for years and I love it. I have participated in the Munchkin World Cup at Gen Con 3 years in a row and I just love playing with other smart, funny players who love the game.
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Old 02-24-2011, 06:06 AM   #295
majikfreak
 
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Join Date: Nov 2010
Location: Washougal, WA
Default Re: Member House Rules

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Originally Posted by DragonBunny View Post
Hi, Im new to the forum and I have been playing Munchkin for years and I love it. I have participated in the Munchkin World Cup at Gen Con 3 years in a row and I just love playing with other smart, funny players who love the game.
why you gotta live in New York? ... if you ever get to the Pacific North West look me up... We can play
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Old 02-25-2011, 08:56 AM   #296
Potatoguy
 
Join Date: Feb 2011
Default Re: Member House Rules

Quote:
Originally Posted by Sawmaniac View Post
We have a new houserule now:

If a player is at level 9 (or 19 for Epic), then

-If he finds a monster whose Level is more than 10 below player's Combat Strentgh, any Munchkin may play one or more monsters from their hands without Wandering Monster
-He can't look for a trouble for such a monster (Look higher).
I like this!
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Old 02-26-2011, 02:07 PM   #297
Melzektis
 
Join Date: Dec 2010
Default Re: Member House Rules

hello everyone

i have almost every Munckin game and since i like to mix them all up i end up with very long and weird games so i thought i could try new ways to play and i would like to share them with you.

the first one is : Money can change the world
i play with only one game and keep the others close, at any point a player can pay 1000 gold piece or use a portal card to change the world, switching the current game with an other one (the discards stay the same)
like this you can jump from classic munchkin to munchkin bites for example and then take your vampire elf into space munchkin.

the second one is: World war
in this one every player has his own game and it ends up as Fantasy against Vampire against Space opera for example; of course if ou help someone in a combat you get treasure from his set and there is only one discard.

i don't play as often as i would like so i didn't tried them a lot but i would like to have your opinion.
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Old 02-26-2011, 04:06 PM   #298
sir_pudding
Wielder of Smart Pants
 
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Member House Rules

Quote:
Originally Posted by Melzektis View Post
the second one is: World war
in this one every player has his own game and it ends up as Fantasy against Vampire against Space opera for example; of course if ou help someone in a combat you get treasure from his set and there is only one discard.
Interesting. Of course the -goth, bat, shark and other such rules wouldn't come into play much at all.
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Old 02-27-2011, 11:44 PM   #299
Snibe
 
Join Date: Feb 2011
Location: Edmonton, Alberta, Canada
Default Re: Member House Rules

We don't have a ton of house rules as of yet, but we have a fair number of ideas to flesh out a bit more. One house rule we do have though is that we still start with 4 door and 4 treasure cards at the beginning of the game, but when you die you only get 2 of each as punishment for being all feable and weak, which as we all know, is very unmunchkinly. I don't know why we decided having your corpse looted wasn't enough, but it just isn't for us, which we think IS munchkinly of us! Suprisingly, we haven't run into any problems with getting back into contention.
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Old 02-28-2011, 01:37 AM   #300
Melzektis
 
Join Date: Dec 2010
Default Re: Member House Rules

i really liked the fairy dust idea of a stack of cards to reward good behaviour so i put in my favorites cards (such as Chimera and super duper munchkin + a few funny monsters) to get almost half a deck of surprise.

juste Knowing which cards are in it makes even the most cruel of player play nice... at the beginning at least.
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