04-15-2022, 12:06 PM | #151 | |
Join Date: Jun 2013
|
Re: Spear vs Knights... am I missing something?
Quote:
Potentially a lot - when I ran a test fight for my spear-wielding Swashbuckler, Shigran (alongside some hirelings) against some nautamadr (Nordlond minotaurs), the blasted things just absolutely refused to go down until they were at -5xHP, thanks to a combination of decent starting HT and a big boost from Berserk (the only failed Death Check of the battle was at the very beginning, where one of them got sneak-attacked before they could berserk).
__________________
GURPS Overhaul |
|
04-15-2022, 03:13 PM | #152 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: Spear vs Knights... am I missing something?
Quote:
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
04-15-2022, 06:07 PM | #153 |
Join Date: Aug 2018
|
Re: Spear vs Knights... am I missing something?
while we're talking about wealth - realisitically this will help secure you an adequate amount of food and sleep so you'll be in ideal conditions for your fight
Those with low wealth might be underfed and not getting a full night's sleep and suffering fatigue penalties during combat for this reason. |
04-17-2022, 12:27 PM | #154 | |
Join Date: Jan 2014
|
Re: Spear vs Knights... am I missing something?
Quote:
Code:
HT10SK20F - 57.45417% HT11SK18F - 42.62896% HT12SK16F - 29.91605% HT13SK14F - 31.06129% HT14SK12F - 31.29599% HT15SK10F - 29.55386% HT10SK20S - 42.55186% And here's some direct comparisons of ST, HT and Skill. Merc has a skill of 14, Mook has a skill of 10, Master has a skill of 20, SuperMaster has a skill of 30. These are all put up against a Merc with 20 pts. of extra traits (some mix of ST, HT, and Skill) Code:
First Hit vs. Mook MERC+5SK-0ST-0HT 93.70% MERC+2SK-1ST-0HT 91.76% MERC+2SK-0ST-1HT 90.89% MERC+0SK-2ST-0HT 89.66% MERC+0SK-1ST-1HT 89.29% MERC+0SK-0ST-2HT 88.91% First Hit vs. Merc MERC+5SK-0ST-0HT 82.81% MERC+2SK-1ST-0HT 75.70% MERC+2SK-0ST-1HT 74.69% MERC+0SK-2ST-0HT 69.61% MERC+0SK-0ST-2HT 69.46% MERC+0SK-1ST-1HT 69.42% First Hit vs. Master MERC+5SK-0ST-0HT 43.60% MERC+2SK-1ST-0HT 34.21% MERC+2SK-0ST-1HT 33.89% MERC+0SK-0ST-2HT 26.43% MERC+0SK-1ST-1HT 25.63% MERC+0SK-2ST-0HT 25.52% First Hit vs. SuperMaster MERC+2SK-0ST-1HT 12.51% MERC+2SK-1ST-0HT 12.37% MERC+5SK-0ST-0HT 11.00% MERC+0SK-0ST-2HT 4.99% MERC+0SK-1ST-1HT 4.72% MERC+0SK-2ST-0HT 4.66% Second Hit vs. Mook MERC+5SK-0ST-0HT 84.76% MERC+2SK-0ST-1HT 80.72% MERC+2SK-1ST-0HT 79.94% MERC+0SK-0ST-2HT 78.85% MERC+0SK-1ST-1HT 77.15% MERC+0SK-2ST-0HT 75.48% Second Hit vs. Merc MERC+5SK-0ST-0HT 68.44% MERC+2SK-0ST-1HT 59.36% MERC+2SK-1ST-0HT 58.04% MERC+0SK-0ST-2HT 54.69% MERC+0SK-1ST-1HT 51.99% MERC+0SK-2ST-0HT 49.68% Second Hit vs. Master MERC+5SK-0ST-0HT 27.15% MERC+2SK-0ST-1HT 20.84% MERC+2SK-1ST-0HT 19.40% MERC+0SK-0ST-2HT 17.00% MERC+0SK-1ST-1HT 14.94% MERC+0SK-2ST-0HT 13.62% Second Hit vs. SuperMaster MERC+2SK-0ST-1HT 5.37% MERC+2SK-1ST-0HT 4.42% MERC+5SK-0ST-0HT 3.76% MERC+0SK-0ST-2HT 2.72% MERC+0SK-1ST-1HT 2.18% MERC+0SK-2ST-0HT 1.87% 1) When being the second to attack, Health is more important 2) When the difference in skill grows less and less favorable, Health grows more and more important 3) Weapon skill remains important unless the differences are grossly mismatched. |
|
04-17-2022, 07:41 PM | #155 | |
Join Date: Oct 2005
Location: Earth
|
Re: Spear vs Knights... am I missing something?
Quote:
Hmm, for Filthy Rich [50] and II 8 [8], TL3 - 8000$/mo. This could hire six 125 pt henchmen or twelve 62 point hireling (GURPS Dungeon fantasy 15: henchmen p. 32). These templates in that book have ~ST14, and primary weapon bow/spear/sword/etc at 16 (or ~ST12 and weapon-13 for 62-pointers) ...
__________________
- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
|
04-17-2022, 09:03 PM | #156 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: Spear vs Knights... am I missing something?
Quote:
I really like the flexiblity. Basically anywhere money has value it acts like an old Champions Variable Power Pool with the Cosmic Enhancement. Don't Ask me about Economic No Mana Zones.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
04-18-2022, 07:33 AM | #157 |
Join Date: Oct 2005
Location: Earth
|
Re: Spear vs Knights... am I missing something?
After an accidental fireball to the back of our party's berserker my party's meta-wizard learned Force Wall for its instant protection at next opportunity...
__________________
- "Knowledge Brings Fear" -- Motto of Mars University, Futurama |
04-18-2022, 02:03 PM | #158 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: Spear vs Knights... am I missing something?
Quote:
We were lucky. I had gone full dwarf. So my Toughness 3 + the non metallic portion of my Armor was enough that the party didn't have to rely on being 'faster than the bear'. I think Berserk only triggered for him 3-4 times over a couple of years career. But taking down a berserker is an all day job, pack a lunch.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
04-20-2022, 04:09 PM | #159 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Spear vs Knights... am I missing something?
Quote:
Gurps Combat is turning out to be a fairly rich design space. I've got my simulator mostly up, and I've been looking at different weapon combinations. One really weird question is if its worth it to use a shield. In duels (I've only done duels so far) between combatants who have spent an equal number of points in either spear or both spear and shield, the edge goes towards... the one with an even number in their spear skill. The exception being that Spear-11 / Sheild-12 still beats spear-12. I've also been very surprised at how effective armor is. Spear-12 and 3 DR has even odds with Spear-16. Of course, swords tend to deal with armor better than spears, and I didn't give an option for hitting an unarmored location... its a really complex space, even when you can run thousands of simple combats at a whim.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
04-20-2022, 09:03 PM | #160 | |
Join Date: Feb 2008
Location: The Athens of America
|
Re: Spear vs Knights... am I missing something?
Quote:
1. Is our side likely to be outnumbered? 2. Are there likely to be missile weapons on other side? 3. Will combat likely happen near 'our base' (i.e. will I not likely have to hump that big trash can lid on my back for a week) The more yes answers I see the better the odds I will bring that shield to the party. Or design a character around the X + Shield concept.
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
|
Tags |
combat, optimisation |
|
|