Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-31-2013, 11:15 AM   #1
Raekai
World's Worst Detective
 
Raekai's Avatar
 
Join Date: May 2011
Location: Columbus, Ohio
Default [RPM] Create Zombie/Undead/Etc.

Does the following seem right?

Greater Create Undead[6](),
Lesser Transform Body[8]();
Altered Traits: -168 [34] (Zombie),
Duration: 10 minutes [1],
Subject Weight: 300 lbs. [3].
Cost: 156

The reason I ask is because it doesn't seem right to me. I'm paying more for a -168 point zombie than I would be for a 0 point zombie. That just doesn't make sense to me, and I don't think that would make sense to anyone. Should I just drop the Altered Traits bit?

Greater Create Undead[6](),
Lesser Transform Body[8]();
Duration: 10 minutes [1],
Subject Weight: 300 lbs. [3].
Cost: 54

I feel like that makes more sense, but it is waaay cheaper. Dropping the Altered Traits could work for any template that is worth less than 0 points. However, there's the problem again, I guess. Why not just beef up the template to make it 0 points rather than -168.

Or if anyone wants to pull the lever and release the upcoming RPM book right now... That would be an acceptable answer too. ;)
Raekai is offline   Reply With Quote
Old 05-31-2013, 11:52 AM   #2
fifiste
 
Join Date: Aug 2012
Location: Estonia
Default Re: [RPM] Create Zombie/Undead/Etc.

for what it's worth you do not add negative traits to a dead body when creating a zombie - i guess getting something mobile etc. is adding positive traits. So a better zombie - faster, stronger working harder. Will cost more if you decide to use altered traits.
Id haphazard that a dead body has ST,DX and IQ of 0. Probably HT too. and/or disads like immobile and whatnot. (According to FAQ ST and DX 0 means that you could still act and move around, though IQ 0 means you just wont act - unless possessed or controlled etc. maybe your zombie spell just needs a greater control undead to force a spirit to possess a body and then follow your orders? No traits altered if spirits in your world can possess stuff )

Last edited by fifiste; 05-31-2013 at 12:04 PM.
fifiste is offline   Reply With Quote
Old 05-31-2013, 12:27 PM   #3
Proteus
 
Proteus's Avatar
 
Join Date: Apr 2005
Location: Houston, TX
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by fifiste View Post
Id haphazard that a dead body has ST,DX and IQ of 0.
It has ST and DX; it just doesn't use them, because there's "nobody home".
Proteus is offline   Reply With Quote
Old 05-31-2013, 04:04 PM   #4
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] Create Zombie/Undead/Etc.

There's no need for Altered Traits. Greater Create Undead will definitely let you whip up a zombie, and you just use whatever the campaign's racial template is for a zombie. Only add Altered Traits if you're buffing the zombie in some way, past the normal racial template.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 05-31-2013, 04:09 PM   #5
Lamech
 
Join Date: Mar 2011
Default Re: [RPM] Create Zombie/Undead/Etc.

Create Greater Undead gets a default zombie (or default undead). You are making an undead. (Also they only last while the spell lasts or is it enough to be permanent?) Altered Traits buffs the zombie.

Actually, how would you create an enduring undead with RPM?
__________________
John
Cee
Martel
Hiriko
Andrew
Lamech is offline   Reply With Quote
Old 05-31-2013, 04:16 PM   #6
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by Raekai View Post
Does the following seem right?

Greater Create Undead[6](),
Lesser Transform Body[8]();
Altered Traits: -168 [34] (Zombie),
Duration: 10 minutes [1],
Subject Weight: 300 lbs. [3].
Cost: 156

The reason I ask is because it doesn't seem right to me. I'm paying more for a -168 point zombie than I would be for a 0 point zombie. That just doesn't make sense to me, and I don't think that would make sense to anyone. Should I just drop the Altered Traits bit?

Greater Create Undead[6](),
Lesser Transform Body[8]();
Duration: 10 minutes [1],
Subject Weight: 300 lbs. [3].
Cost: 54

I feel like that makes more sense, but it is waaay cheaper. Dropping the Altered Traits could work for any template that is worth less than 0 points. However, there's the problem again, I guess. Why not just beef up the template to make it 0 points rather than -168.
You really should never use Altered Traits if a Spell Effect will do. That said I've used a Lesser Create Undead effect to make non-sapient undead (skeletons, zombies, etc.) and Greater Create Undead for the others. Don't add a Duration - once you make it it is there. To actually control them after you create them add a Lesser/Greater Control Undead effect. That's it. You still need Subject Weight of course but you don't really need anything else.

Quote:
Originally Posted by Raekai View Post
Or if anyone wants to pull the lever and release the upcoming RPM book right now... That would be an acceptable answer too. ;)
I'd have to kill you and then get mindwiped by PK so I wouldn't remember. Till then comb the boards. :-D The truth is out there.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 05-31-2013, 04:18 PM   #7
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by PK View Post
There's no need for Altered Traits. Greater Create Undead will definitely let you whip up a zombie, and you just use whatever the campaign's racial template is for a zombie. Only add Altered Traits if you're buffing the zombie in some way, past the normal racial template.
Hungh. I did this differently. Why a Greater effect for zombie creation? Wouldn't that be more like "I turn this guy I love who hates me into a vampire!"
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 05-31-2013, 04:21 PM   #8
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by Ghostdancer View Post
You really should never use Altered Traits if a Spell Effect will do. That said I've used a Lesser Create Undead effect to make non-sapient undead (skeletons, zombies, etc.) and Greater Create Undead for the others. Don't add a Duration - once you make it it is there.
For the record, I disagree with this. There are no permanent creations in RPM -- everything needs a duration. (For example, if you're making food, you want to give it a duration of at least 3 days -- long enough for the body to break it down and turn it into nutrients.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 05-31-2013, 04:23 PM   #9
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by Lamech View Post
Actually, how would you create an enduring undead with RPM?
A very, very, long duration. A few billion years should be reasonably sufficient. Heh.
Sunrunners_Fire is offline   Reply With Quote
Old 05-31-2013, 04:34 PM   #10
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Create Zombie/Undead/Etc.

Quote:
Originally Posted by PK View Post
For the record, I disagree with this. There are no permanent creations in RPM -- everything needs a duration. (For example, if you're making food, you want to give it a duration of at least 3 days -- long enough for the body to break it down and turn it into nutrients.)
You know what Hoss? You're probably right. RPM doesn't allow permanent anything. But it does create some funny situations. This is one of them. Hrmmm. Hrmmm I say. This means my create zombie spell needs work ;__;

And lo, I am not as awesome as I thought I was.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
altered traits, ritual path magic, rpm, undead, zombie

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.