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Old 03-27-2013, 06:45 PM   #51
Keiko
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Join Date: Jan 2013
Default Re: Zombies in GURPS

Oh crap! I forgot the Vulnerability to headshots.
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Old 03-27-2013, 07:07 PM   #52
Keiko
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Default Re: Zombies in GURPS

Quote:
Originally Posted by apoc527 View Post
The only problem I see with these zombies is that they will not die until you do 66 damage to them with headshots. They simply will not--HT 14 and Hard to Kill +3 ensures that they only die on an 18. To do 66 damage with headshots basically requires a single attack doing about 19 damage (EXTREMELY hard to inflict with anything but a high powered hunting rifle) or multiple shots adding up to about 16 damage, but each shot has to account for the DR 2 skull (maybe you eliminate that DR, given how...squishy...most zombie heads seem).

The problem with this is that it makes them way too durable for headshots. We see characters routinely take out zombies with single pistol shots, most often with single melee weapon head hits. How to model this?

You can try Fragile (Unnatural), which basically makes them die at 22 injury. This only requires a single hit of about 8 basic damage. Still hard, but doable with smaller pistols. Of course, this means that they can be killed quite easily even with body shots because the pi and imp damage modifiers for IT:Unliving aren't THAT devastating.

Thus, I would consider Unkillable 3 with a "Headshot" as an Achilles' Heel. Maybe that's just Unkilllable 1--whichever one makes you go to -10xHP before death. Regardless, then it would require 121 damage to kill them without headshots, and when you factor in the wounding modifiers for IT:Unliving, you find that's more like 360 or so pi damage. You would need to empty a belt of machinegun rounds into one to kill it that way!

Fascinating conversion attempt though, and quite important for me, as I intend to restart my Mutant Chronicles conversion in the not-too-distant future.

EDIT: You also forgot High Pain Threshold, which is critical.
Good points. Thank you
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Old 03-27-2013, 08:32 PM   #53
NineDaysDead
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Default Re: Zombies in GURPS

Zombie [-100]

Attributes: ST 12 [20]; DX 8 [-40]; IQ 8 [-40]; HT 10 [0].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 22 [20]; Will 8 [0]; Per 8 [0]; FP N/A [0]; Basic Speed 3.00 [-30]; Basic Move 3 [0].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Influences Skills even from those with special insight [30]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Pain [30]; Immunity to Unconsciousness [30]; Independent Body Parts (Detachable Head +15%; No Reattachment -60%) [20]; Injury Tolerance (No Blood, No Vitals, Unliving) [30]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1 (Achilles’ Heel: brain injury -50%) [25].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Fragile (brittle) [-15]; Mute [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Vulnerability: Brain Injury X4 [-80]; Wealth (Dead Broke) [-25].
Features, Perks and Quirks: Doesn't Slowdown until 0 HP [1]; Neither has nor can spend fatigue [0]; Sexless [-1].

Zombies ignore Shock, Knockdown and Stunning, they don't suffer from Half Move and Dodge until 0 HP (and and damage to limbs and extremities doesn't count towards reducing HP), they never need to roll to stay conscious.

Without a brain shot, you need to do 242 points of injury to kill them; and damage to limbs and extremities doesn't count towards killing them. They can't take more than 22 points of injury from a single imp or pi attack.

Regarding Crippling injuries
A limb remains functional until taking 12 points of injury, if that injury is cutting the limb is severed which then falls to the ground and fights as the zombies ally! if not cutting, the limb becomes non-functional.

An extremity remains functional until taking 8 points of injury, if that injury is cutting the extremity is severed which then falls to the ground and fights as the zombies ally! If not cutting, the extremity becomes non-functional.

22 points of cutting to the neck decapitates the zombie without injury, but both head and body continue attacking.

Regarding Brain shots
Damage: Injury/Result
1: 0/no effect
2: 0/no effect
3: 16/no special effect
4: 32/no special effect
5: 48/1 Death check
6: 64/1 Death check
7: 80/2 Death checks
8: 96/3 Death checks
9: 112/4 Death checks
10: 128/4 Death checks
11: 144/Dead

Because of Fragile (brittle) any failure on a death check kills them even a failure by 1 or 2. One shot with most pistols should kill them.
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Old 03-27-2013, 10:25 PM   #54
apoc527
 
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Location: Seattle, WA
Default Re: Zombies in GURPS

Quote:
Originally Posted by NineDaysDead View Post
Zombie [-100]

Attributes: ST 12 [20]; DX 8 [-40]; IQ 8 [-40]; HT 10 [0].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 22 [20]; Will 8 [0]; Per 8 [0]; FP N/A [0]; Basic Speed 3.00 [-30]; Basic Move 3 [0].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Influences Skills even from those with special insight [30]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Pain [30]; Immunity to Unconsciousness [30]; Independent Body Parts (Detachable Head +15%; No Reattachment -60%) [20]; Injury Tolerance (No Blood, No Vitals, Unliving) [30]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1 (Achilles’ Heel: brain injury -50%) [25].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Fragile (brittle) [-15]; Mute [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Vulnerability: Brain Injury X4 [-80]; Wealth (Dead Broke) [-25].
Features, Perks and Quirks: Doesn't Slowdown until 0 HP [1]; Neither has nor can spend fatigue [0]; Sexless [-1].

Zombies ignore Shock, Knockdown and Stunning, they don't suffer from Half Move and Dodge until 0 HP (and and damage to limbs and extremities doesn't count towards reducing HP), they never need to roll to stay conscious.

Without a brain shot, you need to do 242 points of injury to kill them; and damage to limbs and extremities doesn't count towards killing them. They can't take more than 22 points of injury from a single imp or pi attack.

Regarding Crippling injuries
A limb remains functional until taking 12 points of injury, if that injury is cutting the limb is severed which then falls to the ground and fights as the zombies ally! if not cutting, the limb becomes non-functional.

An extremity remains functional until taking 8 points of injury, if that injury is cutting the extremity is severed which then falls to the ground and fights as the zombies ally! If not cutting, the extremity becomes non-functional.

22 points of cutting to the neck decapitates the zombie without injury, but both head and body continue attacking.

Regarding Brain shots
Damage: Injury/Result
1: 0/no effect
2: 0/no effect
3: 16/no special effect
4: 32/no special effect
5: 48/1 Death check
6: 64/1 Death check
7: 80/2 Death checks
8: 96/3 Death checks
9: 112/4 Death checks
10: 128/4 Death checks
11: 144/Dead

Because of Fragile (brittle) any failure on a death check kills them even a failure by 1 or 2. One shot with most pistols should kill them.
This is excellent. Thank you very much!
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