02-13-2014, 04:41 PM | #1 |
Join Date: Feb 2014
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Psi in Gurps?
Hello
I wonder if there are any Psi-Abilities in Gurps. For example, I want to play a warrior, not a mage, but he should have one single Psi Power: He can read the mind of his enemies! Is this a normal advantage/disadvantage-thing, or is there a system for Psi Powers? Bye, Orlando |
02-13-2014, 04:44 PM | #2 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Psi in Gurps?
It depends on how you want to do it.
Right now, there's two (maybe more?) systems. In Powers, there's the "psi built as advantages." And in the Psi series of PDFs, there's the "psi built as Power and Skills, like in 3e."
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I'm a collector, not a gamer. =) |
02-13-2014, 04:46 PM | #3 |
Join Date: Feb 2014
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Re: Psi in Gurps?
Ok.. Can you make this simple?
Is there a page in WWW with Psi-Rules? I don't want to buy extra books. Just want a simple Psi-System. Thanks, Orlando |
02-13-2014, 04:51 PM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Psi in Gurps?
There's a chapter in the Basic Set with sample psi rules. It's in Characters, starting on p. 254.
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02-13-2014, 04:57 PM | #5 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Psi in Gurps?
Quote:
What is the one Psi ability you want for your fighter?
__________________
I'm a collector, not a gamer. =) |
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02-13-2014, 05:42 PM | #6 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Psi in Gurps?
Quote:
It sounds like you want Mind Reading (B69) as a Telepathy psi power (B257): Mind Reading (Telepathic -10%) [27] You could also take some levels of Telepathic talent in order to "strengthen" this power. Everything you need is in Basic Set chapter six. |
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02-13-2014, 05:45 PM | #7 |
Join Date: Feb 2014
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Re: Psi in Gurps?
Thanks people!
I have read in the rulebook about Psi Powers. It's basically advantages you can buy like any other advantage. But you can boost this with a Talent on the Psi Powers. Very Simple. Almost too simple to be true. ;-) |
02-13-2014, 06:02 PM | #8 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Psi in Gurps?
Quote:
Job done! |
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02-13-2014, 06:03 PM | #9 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Psi in Gurps?
Do keep in mind that the -10% Power Modifier means that the other characters in the world (characters include NPCs) can use various meant to thwart your character's psi. For instance, they can lace your character's beer with anti-psi drugs, temporarily weakening or nullifying that ability. Or they can wear anti-psi tinfoil hats.
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02-13-2014, 06:18 PM | #10 | |
Join Date: Jun 2013
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Re: Psi in Gurps?
Quote:
But, yes, this is indeed something that's very important to keep in mind. Power modifiers are Limitations because they introduce methods of negating your powers. For psi, that -10% represents both the fact that such a thing as Anti-Psi (from Psi Static, magic spells, etc) exists and that there are more mundane technological means of negating psi abilities. Buyer beware! |
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