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Old 02-13-2014, 04:41 PM   #1
Orlando Glarion
 
Join Date: Feb 2014
Default Psi in Gurps?

Hello

I wonder if there are any Psi-Abilities in Gurps.
For example, I want to play a warrior, not a mage,
but he should have one single Psi Power: He can read the mind of his
enemies!
Is this a normal advantage/disadvantage-thing, or is there a system for
Psi Powers?

Bye,
Orlando
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Old 02-13-2014, 04:44 PM   #2
Pragmatic
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Location: Vancouver, WA (Portland Metro)
Default Re: Psi in Gurps?

It depends on how you want to do it.

Right now, there's two (maybe more?) systems.

In Powers, there's the "psi built as advantages."

And in the Psi series of PDFs, there's the "psi built as Power and Skills, like in 3e."
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Old 02-13-2014, 04:46 PM   #3
Orlando Glarion
 
Join Date: Feb 2014
Default Re: Psi in Gurps?

Ok.. Can you make this simple?
Is there a page in WWW with Psi-Rules?
I don't want to buy extra books. Just want
a simple Psi-System.

Thanks,
Orlando
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Old 02-13-2014, 04:51 PM   #4
Turhan's Bey Company
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Default Re: Psi in Gurps?

There's a chapter in the Basic Set with sample psi rules. It's in Characters, starting on p. 254.
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Old 02-13-2014, 04:57 PM   #5
Pragmatic
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Location: Vancouver, WA (Portland Metro)
Default Re: Psi in Gurps?

Quote:
Originally Posted by Orlando Glarion View Post
Ok.. Can you make this simple?
Is there a page in WWW with Psi-Rules?
I don't want to buy extra books. Just want
a simple Psi-System.

Thanks,
Orlando
A simple Psi system would be "build it as an advantage, with all the enhancements and limitations you want; then slap on an extra -10% Power limitation for Psi."

What is the one Psi ability you want for your fighter?
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Old 02-13-2014, 05:42 PM   #6
JMason
 
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Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: Psi in Gurps?

Quote:
Originally Posted by Orlando Glarion View Post
Hello

I wonder if there are any Psi-Abilities in Gurps.
For example, I want to play a warrior, not a mage,
but he should have one single Psi Power: He can read the mind of his
enemies!
Is this a normal advantage/disadvantage-thing, or is there a system for
Psi Powers?

Bye,
Orlando
GURPS defines "Psi" as a "source" from which abilities originate. The abilities themselves are just advantages, but if they are given a source a special limitation (point cost reduction) is applied b/c now they can be effected by things that prohibit that source, or don't effect things that are immune to it.

It sounds like you want Mind Reading (B69) as a Telepathy psi power (B257):
Mind Reading (Telepathic -10%) [27]

You could also take some levels of Telepathic talent in order to "strengthen" this power.

Everything you need is in Basic Set chapter six.
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Old 02-13-2014, 05:45 PM   #7
Orlando Glarion
 
Join Date: Feb 2014
Default Re: Psi in Gurps?

Thanks people!

I have read in the rulebook about Psi Powers.
It's basically advantages you can buy like any other
advantage.
But you can boost this with a Talent on the Psi Powers.
Very Simple. Almost too simple to be true. ;-)
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Old 02-13-2014, 06:02 PM   #8
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Psi in Gurps?

Quote:
Originally Posted by Orlando Glarion View Post
Ok.. Can you make this simple?
Is there a page in WWW with Psi-Rules?
I don't want to buy extra books. Just want
a simple Psi-System.
Just take the relevant Advantage from GURPS Characters (the 1st of the two core books - althouh some regard GURPS Powers as the 3rd core book), and then slap a -10% Psi Power Modifier (PM) onto it.

Job done!
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Old 02-13-2014, 06:03 PM   #9
Peter Knutsen
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Default Re: Psi in Gurps?

Quote:
Originally Posted by Orlando Glarion View Post
Thanks people!

I have read in the rulebook about Psi Powers.
It's basically advantages you can buy like any other
advantage.
But you can boost this with a Talent on the Psi Powers.
Very Simple. Almost too simple to be true. ;-)
Do keep in mind that the -10% Power Modifier means that the other characters in the world (characters include NPCs) can use various meant to thwart your character's psi. For instance, they can lace your character's beer with anti-psi drugs, temporarily weakening or nullifying that ability. Or they can wear anti-psi tinfoil hats.
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Old 02-13-2014, 06:18 PM   #10
Varyon
 
Join Date: Jun 2013
Default Re: Psi in Gurps?

Quote:
Originally Posted by Peter Knutsen View Post
Do keep in mind that the -10% Power Modifier means that the other characters in the world (characters include NPCs) can use various meant to thwart your character's psi. For instance, they can lace your character's beer with anti-psi drugs, temporarily weakening or nullifying that ability. Or they can wear anti-psi tinfoil hats.
Everyone knows tin/aluminum/whatever hats actually enhance the ability of a psi to read your thoughts. Smart people wear Faraday Cage hats!

But, yes, this is indeed something that's very important to keep in mind. Power modifiers are Limitations because they introduce methods of negating your powers. For psi, that -10% represents both the fact that such a thing as Anti-Psi (from Psi Static, magic spells, etc) exists and that there are more mundane technological means of negating psi abilities. Buyer beware!
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