03-06-2021, 04:49 PM | #21 |
Join Date: Jan 2011
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Re: [Supers] Marvel Movies Power Level?
If I were to plan a MCU-style campaign, I would say minimum of 500 points for character creation, but I wouldn't enforce a hard ceiling.
Avengers stories have Thor and Black Widow in the same adventure, and it's all in the writing, in giving everyone something to do [Thor isn't a spy with assassin training, Natasha isn't a God...]. The same applies to campaigns. You have to set the campaign ground rules before hand, and require good origin stories from original characters, but it's possible to have 500-pt "normals" and 5,000-pt "Gods" in the same game; I've done it. It's work, but it can be a lot of fun, too. It's not about nerfing the Hulk or Thor; it's about including things for Daredevil and Iron Fist to do as part of the adventure [I]in addition to[I] the cosmic badassery of punching Chitarii leviathans. There isn't a hard-and-fast "how many points would you give everyone", because you can't build Spidey and Venom, Iron Man and Hawkeye, on the same number of points, they are too different in terms of mortality, abilities, skills, and powers. But you can set a minimum, and make sure the players know what you are trying to do so they work within the cinematic scope of the campaign. Hopefully this is helpful. |
03-08-2021, 07:59 AM | #22 | |||
Join Date: Sep 2004
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Re: [Supers] Marvel Movies Power Level?
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03-08-2021, 08:06 AM | #23 | |
Join Date: Sep 2004
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Re: [Supers] Marvel Movies Power Level?
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In any case, that's better suited to another thread. |
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03-08-2021, 04:50 PM | #24 |
Join Date: Dec 2004
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Re: [Supers] Marvel Movies Power Level?
Since we're talking about the MCU, it's worth recalling the Technical Natasha analysis of a fight scene from Iron Man 2 that considers what she'd need in GURPS terms to do what she does in the movies. It's quite high - 20+ skill with Extra Attacks or even higher skill. Which given her other high skills suggests a scarily high DX. Alternately, something like a high Fist! skill in a campaign with Wildcard points and the assumption she burns wildcard points in her big fight scenes.
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03-08-2021, 05:12 PM | #25 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Supers] Marvel Movies Power Level?
You could always make liberal use of Godlike Extra Effort (Powers, p. 161) and give everybody Energy Reserve (Heroic) and high Will. If all supers have, say, Will 20 and ER 100, and most are otherwise mostly normal . . . that costs 350 points or less, yet you'll routinely see BL magnified by up to 50 (that's like multiplying ST by about 7, so ST 10 people perform at ST 70 for a single stunt). Toss in Wildcard Points and/or Destiny Points with which to buy success or trade for more energy at 25 energy/point. Maybe limit uses of such extra effort to whatever the wildcard skills and Destiny actually cover.
That can severely reduce the points needed for certain kinds of supers.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-08-2021, 06:51 PM | #26 | ||
Join Date: Apr 2019
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Re: [Supers] Marvel Movies Power Level?
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03-08-2021, 08:09 PM | #27 |
Join Date: Dec 2012
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Re: [Supers] Marvel Movies Power Level?
Something that's pretty appropriate for Super Normals in general, including those in the MCU, is to give them high levels of various luck-related advantages, including Serendipity (depending on the character, Anders's suggestion of 10 levels with Wishing as a justification for other things would fit pretty well) and possibly even IT: Damage Reduction ('You are very lucky you weren't hurt worse!'). This both brings their point-value up closer to the others in the game, and explains how they're still alive.
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power level, supers |
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