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#1 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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I've basically got a space setting with dimension hopping (Infinite Worlds style) space-ships instead of hyperspace.
Small spaceships have costs comparable to cars and mopeds while the larger ones are basically boats as far as price goes. First off, is GURPS Spaceships good for this? I figured it would mostly lean towards realism in terms of combat, and I'm guessing the cheapest space ships costing outrageous sums? Is GURPS Spaceships worth a buy for this kind of setting? What I'm aiming for with the setting is more of a star wars pew-pew feeling where laser weapons and plasma guns are generally slightly _less_ dangerous than proper TL8 guns would be. And I'd prefer the space fights to be similarly cinematic. One idea I had was to simply treat spaceship fights as if the space ships were basically GURPS characters with inflated stats and consider each hex to be 10 meters instead of 1 meter. Perhaps with DX=Piloting skill+Ship modifier, Guns be equal to a "Gunner" skill if the gun isn't forward-mounted, etc. Here is a Google Docs document with the ships (it is one of the middle tabs), feel free to feedback anything in the doc if you wish. If you've got advice about books for cinnematic sci-fi setting I'd love that too. https://docs.google.com/spreadsheets...it?usp=sharing
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#2 | ||
Join Date: Jun 2013
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GURPS Overhaul |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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#4 | |
Join Date: Aug 2007
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Tech generally looks more expenisve in default Gurps but some of that is exaggerated by people not taking into account Average Wealth. That's $75,000 for TL11 instead of $20,000 for TL8. If you want Cheaper Ultra Tech (CUT) for a Star Wars like setting just divide UT prices by 10. Divide ships by 100 if you want but you might also want to change Average Wealth. Spaceships combat is primarily "realistic" in the damage it allows for kinetic weapons. In settings where superscience means people don't use KE space weapons it's not particularly realistic. Especially in the book 1 abstract combat system it highly privileges maneuverability and pilot Skill with all ships basically dogfighting.
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Fred Brackin |
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#5 | |
Join Date: Oct 2018
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#6 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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If they're like (water) ships today, a small ship of questionable soundness and considerable age can cost "You can have it if you take away. Today.", while shiny new large-scale warships are eye-wateringly expensive and unafforable to all but the richest polities.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#8 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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So you can extrapolate spaceships smaller than SM+5, and I do it all the time. My experience is that the spaceships books in general gives you pretty cheap ships, its just that when the smallest thing you can build in the system is 30 tons, it looks really expensive. Also, if you avoid using rocket motors, nuclear reactors, and the current armor costs drop a lot. You can also double For example, I made a Modern SM+5 Fishing Trawler that costs $183,000 dollars using spaceships. You may want Pyramid 3/34, which is essential for making spaceships do things when you're not in space. Including making habitats a lot more expansive when they don't need to provide life support.
The trick to extrapolating costs in spaceships is that almost everything across all the books scales in cost with mass. I think the exceptions are gasbags and stealth fields. So you can design a ship at any size, figure its cost at a convenient size, and then multiply up or down based on its mass. I have an article on scaling spaceship sizes and costs using SM+10 as the base size every time. One of the main topics on my blog is how to use spaceships to make small vehicles: I call it Robots as Spaceships. You might find some of those articles useful. On the other hand, you seem to have already worked out your spaceship stats...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#9 | |
Join Date: Oct 2018
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#10 |
Join Date: Aug 2004
Location: Wellington, NZ
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Star Wars technology works like pre-20th century tech, and so farmers, settlers, space jocks, and anyone else not living in an industrial centre fixes and maintains their own stuff as a matter of course. Also, apparently blaster tech is so mundane that people can make them out of little more than number 8 wire and baling twine.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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Tags |
gurps 4th, gurps spaceships, sci fi |
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