08-09-2010, 11:47 AM | #101 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
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08-14-2010, 08:34 PM | #102 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Posted Version 1.19J (still in beta)
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Major updates this version include: -Implementation of Performance Profiles. You can now assign each engine to one of two Air or two Space profiles for calculating Accel, Speed, Hnd/SR, Delta-V, and FTL rating. Scroll all the way to the Right of the High-Thrust/Ram-Rocket checkboxes to see the two columns dedicated to assigning Performance Profile status. -Revamp of the Crew Requirement calculations. -Ability to assign Fuel Use to Stardrives. Currently doesn't do anything but generate a note for the chosen Stardrive type, but in the future I plan to add a use over time/per jump which can be calculated and noted properly.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-15-2010, 11:53 AM | #103 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Posted Version 119k
This is actually really close to me declaring it "finished" for the time being. -Minor bug fixes -Fixed a couple of incompatibility problems with Open Office -Posted Open Office and Excel 2007 version of the spreadsheet Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-15-2010, 12:16 PM | #104 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Spaceships Design Spreadsheet
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08-15-2010, 12:29 PM | #105 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
No. From what I can tell Open Office uses a completely different Macro language, which would require me to completely rewrite all of the Macros from scratch. I may endeavor to do that... someday... but for now Macros simply don't work in Open Office. As I said before, Macros don't do anything that's absolutely required for the sheet to work, they just add some nice functionality.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-15-2010, 01:30 PM | #106 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Spaceships Design Spreadsheet
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08-16-2010, 10:41 PM | #107 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Posted Version 1.19L
-Fixed RoF for low TL guns to use the updated chart from SS7 -Stripped the Macros from the Open Office version -More bug fixes Excel 2000: http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z Excel 2007: http://gurpsland.no-ip.org/zip/Spaceships119-2007.zip http://gurpsland.no-ip.org/zip/Spaceships119-2007.7z Open Office: http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.zip http://gurpsland.no-ip.org/zip/Spaceships119-Ooo.7z
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-17-2010, 07:22 AM | #109 | |
Join Date: Jun 2010
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Re: GURPS Spaceships Design Spreadsheet
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Open Office again. Latest version. |
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08-17-2010, 08:14 AM | #110 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
OpenOffice didn't like something I did when I added the ability to create Performance Profiles; the sheet is supposed to automatically use all the engines unless you start assigning some to a profile. Unfortunately in OpenOffice it's not doing that, however if you assign an engine to one of the Performance Profiles it will correctly calculate all the statistics for Air & Space performance. Look for the Performance Profile column all the way to the right, just to the right of the High-Thrust/Ram-Rockets checkboxes.
In the Basic Combat system Missiles are given a range just like any other weapon. In the Hex-Based combat system they are instead given a Delta-V, but no range per se. Theoretically they could have an infinite range; launch them in a direction and they'll keep going forever, just slowly.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-17-2010 at 09:02 AM. |
Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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