08-05-2010, 11:59 PM | #91 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Posted Version 1.19h Fixed the Hnd/SR bug for ships below SM+7 -Added Fuel Tanks which specify the type of fuel they contain. -Engines will now base their Delta-V on how many fuel tanks have the appropriate type of fuel in them. -An unspecified Fuel Tank will count towards the Delta-V of any fuel using Engines. -Conversion Drives use the total of all Fuel Tanks to calculate Delta-V, since they can use any fuel. -Accel & Delta-V displayed in the table entry still work as before; Accel is equal to total Accel of all engines, Delta-V is the single highest Delta-V among all engines. (I plan on fixing this at a later stage)
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-06-2010 at 02:43 AM. |
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08-07-2010, 02:52 PM | #92 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
Hmmm...I can't get some of the fuel types like Ammonia and Water to work properly. Or is this part of the spreadsheet still in the "beta" stage?
You can add the tanks, but it does not affect acceleration and the delta vee is not shown. In fact, it does not show any delta vee, only the engine type's base acceleration. I am assuming that any thermal rocket (nuclear, antimatter, etc.) should be able to use water, ammonia, methane, or hydrogen. Laser rockets, too, since they just heat up reaction mass--in theory, you could use anything as reaction mass for a laser rocket. Dean Ing suggested ice, I think, in Future of Flight. Or am I mistaken about this? Oh, just to make things complicated...I understand that nitrogen has been suggested as reaction mass fuel for thermal rockets, etc. It sort of makes sense; it's available in large quantities, easy to liquefy, and doesn't explode the way methane or hydrogen can. Should it be added as another optional fuel? Mark |
08-07-2010, 05:07 PM | #93 | |||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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That said, in the last beta I believe that I'd added the drop-down menus for the alternate fuel types but had yet to hook in the functionality. I just uploaded my current version, which should have the fuel stuff complete. It now generates notes for each engine stating what type of fuel it is using (handy both for when using an alternate fuel and to figure out what type of fuel a given engine actually uses). It also calculates a Delta-V figure for each type of engine and displays it under the entry field for that engine, and displays the single best Delta-V on the the Vehicles Table. Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-07-2010 at 05:28 PM. |
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08-07-2010, 08:02 PM | #94 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
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Thanks again for all your work on this. What a cool program! Mark |
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08-07-2010, 08:56 PM | #95 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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08-07-2010, 11:29 PM | #96 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: GURPS Spaceships Design Spreadsheet
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08-08-2010, 05:08 AM | #97 |
Join Date: Oct 2009
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Re: GURPS Spaceships Design Spreadsheet
A couple of questions:
Where can I download the latest, beta release? The first post says 1.19a, and your website doesn't say anything about versions. Related, could you start including version number on the front page and in the file name of the sheet? I've got three different versions bouncing around at this point, and I'm having trouble keeping track. Thanks for all your work! |
08-08-2010, 02:53 PM | #98 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
The latest beta release, version 1.19i is available at:
http://gurpsland.no-ip.org/zip/Spaceships119.zip http://gurpsland.no-ip.org/zip/Spaceships119.7z The last non-beta, version 1.18, is available at: http://gurpsland.no-ip.org/zip/Spaceships.zip http://gurpsland.no-ip.org/zip/Spaceships.7z My website hasn't been updated with any of this; I've just been posting to this thread with information. The website only has a link to v1.18.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-09-2010, 11:18 AM | #99 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
Nice thing. Seems to mostly work even in OpenOffice, at least at first glance. Is the Divergent and Paranormal support planned?
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08-09-2010, 11:21 AM | #100 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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What Divergent and Paranormal support is missing? In the v1.19 beta's I've added all the systems from SS7, including the Divergent and Paranormal ones. I had an idea of how to improve the Divergent TL handling (right now it's simply treated as just TL7, which I don't like).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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