07-26-2012, 01:00 AM | #1 |
Join Date: Nov 2008
Location: Florida
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One-Handed Submachineguns
I just started running a MH campaign, it's Cinematic but gritty and plays lip-service to realism.
One character is designed to use a pair of SMGs (H&K UMP40's with the folding stock removed and on a one-point sling). Minus the Stock, this should make the UMP40 come in at Acc 2, MinST 10, Bulk -3, 5.5/1.4 pounds & RCL 3. Looking over the rules in both HT and TS, I'm a bit unsure of the requirements for using these weapons, as well as the weapon stat modifications. This weapons stats in High Tech are very similar to the MP5K when fired one-handed, normally the MP5K has a foregrip, which is an option for the UMP40. IN Tactical Shooting, this seems similar to firing a Longarm with the stock folded (-1 ACC, +1 RCL, 1.2xMinST)... but firing a Longarm one handed changes it to 1.5x MinST or 1.2x MinST if the weapon counts as "balanced" over the shooting hand, Furthermore, the weapon beomes unready unless ST is 2x (or 1.7x if balanced). Slings reduce the needed MinST, and possibly remove the RCL increase. So, my question is what Stats do I use when firing this SMG one handed, and one-handed with a sling. This question can be broken down into:
And yes, I do know that TS and cinematic Gunplay are at odds with each other thematicly, but I looking specificly for that center point of compromise. Thanks in advance! |
07-27-2012, 09:01 PM | #2 |
Join Date: Jun 2010
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Re: One-Handed Submachineguns
While I can't offer input in the rest of it, I doubt a sling would reduce recoil. They go over the shoulder, normally, which means that they do nothing to prevent the weapon climbing.
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07-27-2012, 09:40 PM | #3 | ||||
Join Date: Jan 2010
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Re: One-Handed Submachineguns
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I'd drop the ST increases by a level (2x->1.7x, 1.7x->1.5x, 1.5x->1.2x) and include the bonus from the foregrip. Also if he wants to dual wield and use two hands he needs additional limbs or some sort of Cosmic version of Guns Akimbo. You put it over the shoulder, cinch it tight, and push the weapon forward. It makes a more stable shooting platform than nothing. Recoil (the physically thing) is unaffected but Rcl and ST are. Last edited by lexington; 07-27-2012 at 09:50 PM. |
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07-28-2012, 02:04 PM | #4 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: One-Handed Submachineguns
You can treat a firearm as Braced if you cinch it tight with a sling. This takes Bulk seconds to rig up, since you are taking up the extra slack in the sling and using it to hold the gun tight against your body. In a one-handed scenario, this reduces the ST requirement to use the weapon one-handed, but the Recoil penalty is still one step worse.
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07-28-2012, 02:24 PM | #5 | |
Join Date: Jan 2005
Location: Down in a holler
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Re: One-Handed Submachineguns
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http://imageshack.us/photo/my-images...1copy.jpg/sr=1 http://www.hkparts.net/shop/pc/MP5-C...-Made-p115.htm |
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07-28-2012, 03:40 PM | #6 | |
Join Date: Jul 2008
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Re: One-Handed Submachineguns
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-28-2012, 06:16 PM | #7 |
Join Date: Jan 2010
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Re: One-Handed Submachineguns
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Tags |
gun fu, monster hunters, submachine gun, tactical shooting |
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