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#31 |
Join Date: May 2009
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What is condition Anthony?
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#32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Maybe a back-reference to
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#33 |
Join Date: Aug 2007
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As it said in the paretheses "poke at them and they're uninteresting". <shrug>I wanted some shorthand.
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Fred Brackin |
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#34 | |
Join Date: Aug 2004
Location: traveller
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Passive entertainment, whether novels, movies, or TV shows, cannot provide a sandbox experience because there's no element of choice. Some of them are better able to depict characters in a sandbox setting, although the idea having a plot puts some constraints on this: episodic TV is usually better at it than movies, for example. Video games (especially things like No Man's Sky) can offer a sandbox experience, depending on how keenly you feel the established limits of the behaviors the system is able to allow. I don't play video games, so let me ask those who do: in a wide-ranging, sandboxy video game, how does one find the quests or minigames that the system is set up to provide? Is it all out-of-context clues (menus and such), or are there effective in-context pointers? |
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#35 |
Join Date: Apr 2005
Location: Houston, TX
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Terra, canonically, has more than one starport on the world map.
In fact, I believe there were three.
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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#36 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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By the default route, you get a view of an interesting-looking structure across the river. If you go into the Helgen general store, you can get a quest that will lead you to that dungeon, or you may strike out on your own and end up there. It's also contains a quest related to the main quest line. So there are three ways you might end up at one dungeon, and they're all in-context clues. You also have a map, which begins with very little marked on it but does show the regions of Skyrim. As you explore, icons do show up on your compass to indicate things as you draw near them (town, ruin, fort, etc.) so you do have some out-of-context pointers, but nearly everything interesting shows up as an in-context clue: a conversation, a note, a treasure map, an interesting oddity, a crystal that inspires a demon to speak to you, that sort of thing. After that first quest, you do need to explore to find stuff to do if you don't want to follow that trail of breadcrumbs. |
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#37 | |
Join Date: Oct 2005
Location: Ronneby, Sweden
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#38 | |
Join Date: Aug 2004
Location: traveller
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"Using deep-radar had been more of a habit than anything else. A deep-radar on high setting was an easy way to find Slaver stasis boxes, since only stasis fields and neutron stars would reflect a hyperwave pulse." -- "The Soft Weapon," Larry Niven. [Makes me wonder, though, what deep-radar is supposed to do if it doesn't usually return a ping.] |
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#39 | |
Join Date: Jul 2007
Location: West Virginia
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Per Ardua Per Astra! Ancora Imparo |
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#40 | |
Join Date: Aug 2007
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Fred Brackin |
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