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#11 | |
Join Date: Aug 2018
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This reminds me of this one Barbarian perk except I think it was 2d turns and it was triggered by imminent death not imminent unconsciousness, so that would be one point of comparison. That would take resurrection to reset so it wouldn't be as valuable. |
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#12 | |
Join Date: Aug 2015
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#13 | |
Join Date: Aug 2015
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Well, there are situations where you can't retreat. |
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#14 |
Join Date: Aug 2015
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For Cornered Rat, would "berserk without the bonuses" - i.e. must All-Out Attack every turn, etc., but won't gain the usual HT roll bonuses and other benefits - be fine?
Last edited by Bicorn; 12-10-2018 at 04:10 AM. |
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#15 |
Join Date: Aug 2015
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#16 |
Join Date: Aug 2015
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Mm, that's a good point. Perhaps should limit it to once per day or so.
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#17 |
Join Date: Jun 2006
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I might consider that. Letting you choose between being stunned (do nothing and defend at a penalty) for a short time and berserk (forced to melee attack in a not overly tactically planned way and not defend at all) for an undefined time is obviously an advantage that first turn or two - you wouldn't opt to do it if it weren't, but potentially being stuck Berserk when the situation changes, and long after you would have recovered from the stun is a pretty big price to pay for that.
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-- MA Lloyd |
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#18 |
Join Date: Jun 2006
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Much better, though if you have a lot of relevant disadvantages it could still be a lot, and there is that speed and skill bonus already. If you want a trait that gives a significant edge to duelists, are you sure it wouldn't be better to just go with a more expensive advantage rather than a perk? We have Combat Reflexes as an example of that for combat in general, and with more points to work with, you can be more generous what to put in.
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-- MA Lloyd |
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#19 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Battle cry reminds me of combat shticks, which effect intimidate maneuvers via fancy battle actions. One of them gives a big bonus, the other lets you make intimidate as a free action. Both specialize by weapon skill.
You could make the battle cry roll an intimidation check, and stick restrictions on its use to make it a combat Shtick. Or you could say that you may make an intimidation roll and those who fail the opposed roll get the stated penalty.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#20 |
Join Date: Aug 2015
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Hmm, that sounds like a more elegant solution than the current mechanic.
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Tags |
combat, perks |
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