07-25-2013, 11:53 AM | #71 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Rule of 16 - What's the Point?
Could you slap a Cosmic "Cannot be resisted" enhancement on Magery?
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07-25-2013, 11:58 AM | #72 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
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07-25-2013, 12:03 PM | #73 |
Join Date: Jul 2008
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Re: Rule of 16 - What's the Point?
And as an added bonus, 'Cosmic: cannot be resisted' is a forbidden modifier in general. Obviously a GM could still create it, but PU4 explicitly rejects it.
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07-25-2013, 12:24 PM | #74 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
Of course, there is a way to make an affliction that can't be resisted: use Symptoms on an innate attack. That doesn't have a resistance roll, though there are lots of other ways it can fail to take effect. Still, a high RoF attack with high skill has a much better hit probability than a malediction subject to the rule of 16, and may be cheaper: compare Affliction (Paralysis +150%, Malediction (range/speed chat) +150%) [40] to Innate Attack (Toxic) 1d6, Cosmic (ignores DR) +300%, RoF 15 (+100%), Symptoms (Paralysis at 50% of HP, +300%), Limited (Cannot do more than HP/2 damage, -20%) [32]
Last edited by Anthony; 07-25-2013 at 12:29 PM. |
07-25-2013, 12:29 PM | #75 | |
Join Date: Mar 2010
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Re: Rule of 16 - What's the Point?
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07-25-2013, 01:21 PM | #76 |
Join Date: Mar 2013
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Re: Rule of 16 - What's the Point?
I thought about doing a "Chi Dagger" for Lee's character with the two last enhancements (I figure she can roll to hit) with a 1d fat attack. That would cost her 70 points per level, but at the rate of one dagger per turn she could drop space marines faster than 307 Ale. :)
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07-25-2013, 01:25 PM | #77 | |
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Location: Ventura CA
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Re: Rule of 16 - What's the Point?
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07-25-2013, 01:33 PM | #78 | |
Join Date: Aug 2009
Location: OK
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Re: Rule of 16 - What's the Point?
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If Lemminglord is expecting that sort of thing, then it would be easy to see why a 50% chance of failure isn't satisfying. Or it could be as simple as trying to figure it out metaphysically. If you can easily, with complete success, turn inanimate stone or water into air, then why is it so much more difficult to do the same thing to an animate hunk of flesh? This is something I've had a big problem with when trying to use this stuff in my games. If I'm assuming an atomist universe, with magic that (somehow) works according to atomist principles, then what is it about living things that make them so much more resistant to magic than their component parts?
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07-25-2013, 01:35 PM | #79 | |
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Re: Rule of 16 - What's the Point?
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07-25-2013, 01:45 PM | #80 |
Join Date: Jul 2008
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Re: Rule of 16 - What's the Point?
That would cover animate vs. inanimate. I think it'd still be weird from an atomist perspective, because HT is a trait pertaining to the system as a whole...any individual component taken on its own might have a quite different HT.
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