07-23-2013, 10:12 PM | #21 |
Join Date: Jan 2010
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Re: Rule of 16 - What's the Point?
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07-23-2013, 10:13 PM | #22 |
Join Date: Jun 2008
Location: Provo, UT
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Re: Rule of 16 - What's the Point?
It's always in the Defenders favor, right?
So Flesh to Stone 25 vs. HT 12 = 16 vs. 12 (Rule of 16) Flesh to Stone 25 vs. HT 20 = 20 vs. 20 (equal to Defenders resistance) Flesh to Stone 15 vs. HT 20 = 15 vs. 20 (No rule of 16 for defenders attribute) |
07-23-2013, 11:01 PM | #23 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rule of 16 - What's the Point?
Yeah there's no Rule of 16 for defense. The idea is to prevent "save or die" from turning into "or die", not to help the underdog.
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07-24-2013, 01:55 AM | #24 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Rule of 16 - What's the Point?
Easy, killer. I meant to type +100%.
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07-24-2013, 06:35 AM | #25 | |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Rule of 16 - What's the Point?
Quote:
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07-24-2013, 07:45 AM | #26 |
Join Date: Dec 2008
Location: Behind You
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Re: Rule of 16 - What's the Point?
Why not just take magery out of the spell for resistance rolls? This seems like a lot of work simply because two stats are added together. Or divide them by two to balance them into 1 stat.
Edit: Actually, nevermind, I'm a dolt. I was playing with rule of 16 all last night, and I forgot about all the modifiers to your spells that make you end up rolling 16 anyway, like distance to target and such. |
07-24-2013, 12:14 PM | #27 |
Join Date: Jun 2010
Location: Dreamland
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Re: Rule of 16 - What's the Point?
To note something about Rule of 16, if the target's resistance is 16, you will never have a higher than 50% chance of your spell working. That is a huge deal for PCs who like being alive. I like a bunch of house rules I've seen on the subject (auto resist on crit instead of Rule of 16 was really cool), but all of them heighten the chances of someone, especially with a somewhat high resist score, of failing.
Hmm, if you made spells (and such) into Regular Contests, you probably don't need Rule of 16, and that can make using some abilities really cool in combat (gotta continue focusing! I know I'm about to break through!). |
07-24-2013, 12:24 PM | #28 |
Join Date: Mar 2010
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Re: Rule of 16 - What's the Point?
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07-24-2013, 12:46 PM | #29 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Rule of 16 - What's the Point?
This does, of course, encourage 'rapid fire' tactics against resistant targets.
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07-24-2013, 12:52 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
I don't think there's any way to combine rapid fire with any effect that uses a quick contest in the first place, though you can use altered time rate or compartmentalized mind to make multiple tries per turn.
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rule of 16 |
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