07-20-2016, 06:51 AM | #141 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Rule of 16 - What's the Point?
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07-21-2016, 05:41 AM | #142 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Rule of 16 - What's the Point?
My solution was to ignore the Rule of 16 and replace the usual resistance rolls with a saving throw that functions like an Active Defense.
Resisting poison? If the poison has successfully entered your system, roll against (HT/2)+3, Resistant advantage adding to that as usual as well as the poison's stated resistance penalty. Resisting a mental supernatural effect? Roll against (Will/2)+3. I haven't actually tested these things.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
07-21-2016, 09:05 AM | #143 | |
Join Date: Dec 2006
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Re: Rule of 16 - What's the Point?
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Ie Larry the mage has IQ 10 and magery 10. For him to not be limited by the rule of 16 1. Apply 'no rule of 16' to his IQ (100 pts) 2. Apply 'no rule of 16' to his magery (50 pts) 3. Apply 'no rule of 16' to any skills purchased (+50℅) |
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