07-24-2013, 12:59 PM | #31 |
Join Date: Jan 2010
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Re: Rule of 16 - What's the Point?
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07-24-2013, 01:00 PM | #32 |
Join Date: Jun 2010
Location: Dreamland
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Re: Rule of 16 - What's the Point?
Rapid fire isn't being used in the gurps term here. The best way to hit someone with high resistance is to hit them with different abilities that lower resistance; IQ penalty with Will resist, Will penalty with HT resist, etc. Just keep attacking them until you find the weak one.
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07-24-2013, 01:01 PM | #33 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Rule of 16 - What's the Point?
I didn't mean the literal RoF enhancement, but indeed any sort of way that provides multiple QCs. (Malediction Aura and Rapid Strikes? Yes, please.)
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07-24-2013, 01:02 PM | #34 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Rule of 16 - What's the Point?
Removing the Rule of 16 encourages improving your roll further. Whether it is good or bad is the question that defines whether removing it is desirable for a given GM.
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07-24-2013, 01:08 PM | #35 |
Join Date: Jan 2010
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Re: Rule of 16 - What's the Point?
The way I see it removing the Rule of 16 creates a problem without solving one. A group of low powered characters using Maledictions will still take advantage of effective Rapid Fire on a target. In fact hitting twice with skill 16 might be better than hitting once with a skill of 17 or 18 anyway.
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07-24-2013, 01:23 PM | #36 | |
Join Date: Sep 2004
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Re: Rule of 16 - What's the Point?
Quote:
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07-24-2013, 01:40 PM | #37 |
Join Date: Jul 2005
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Re: Rule of 16 - What's the Point?
Resistance rolls suggest spell targets stand a chance when targeted with the forces of magic... Which is hardly a given in the multiverse...
If I can turn flesh to stone, what does it matter that you have a robust (but mortal) constitution ( ie HT)?
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Villain's Round Table |
07-24-2013, 01:53 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
I don't think you can combine malediction with aura either; malediction always requires a Concentrate maneuver.
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07-24-2013, 02:17 PM | #39 |
Join Date: Dec 2007
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Re: Rule of 16 - What's the Point?
The ability to turn flesh to stone could just as easily be represented with an excessively powerful cosmic innate attack. It just means you leave a different kind of corpse.
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07-24-2013, 02:18 PM | #40 | |
Join Date: Jul 2008
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Re: Rule of 16 - What's the Point?
Quote:
Or if it's supposed to be basically impossible to resist, stack the necessary modifiers so that no setting-appropriate entity has the stats to have a shot at making the roll.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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