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04-10-2024, 07:48 AM | #1 |
Join Date: Jun 2013
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A low-grade armor and weapon material for a Fantasy setting
Let me preface this by noting what I'm looking for in this thread - opinions on what I've outlined below, as well as suggestions on how to make it plausible enough to pass a basic sniff test.
I'm slowly starting to work more on my Oubliette setting (which is for GURPS DF / DFRPG, but the thrust of this thread is system-agnostic, hence why I'm posting in this forum), and one thing I'm considering implementing is a tier system for gear, based on the materials used. Part of this is having "Tier 0" gear that is, for all intents and purposes, outright free for delvers - but you get what you pay for, and this stuff really isn't very good (but it's certainly better than delving a dungeon bare-handed and in your skivvies). The problem is... what sort of thing could honestly be justified as free? Obviously there's going to be a bit of effort in gathering materials and putting them together, but that basically gets subsidized by the local rulers with the justification that arming and armoring delvers is worth the expense - but a combination of miserliness and superstition means actual decent gear lacks such subsidies. Peasant levies and the like are probably typically equipped with such as well (meaning peasant uprisings would similarly be so-equipped, but those are relatively rare in this setting). The primary material I've come up with, and which I still need a name for, is a sort of very hardy vine that grows thick and is rather ubiquitous - much of the wilderness functions as though it were a paved road in decent condition due to a thick mat of this vine (in fact, the Doylist origin of it is actually my development-in-hiatus Harpyias setting, which is Space Opera; there, it's been genetically engineered to form roads on newly-colonized worlds). The vine is harvested and weaved in a manner akin to wicker (indeed, wicker containers made from it are quite common) into armor (munitions-grade, anyone who can afford tailoring is probably going to want a proper armor material), basic weapons, etc. The vine hardens into a rigid woody structure shortly after being harvested, although there should be some basic treatment - I'm thinking perhaps boiling in water for a few minutes - that will keep it supple enough to serve as flexible armor, cheap rope, etc. That should cover tier 0 armor and bludgeoning weapons, but what about sharp weapons? Certainly, one option is to just say that sharp weapons call for tier 1 or higher, but would there be a way to justify things otherwise? Cutting weapons might be able to get away with a design roughly akin to the macuahuitl, but what material would serve for the prismatic blades? Knapping stone feels a bit too labor-intensive to be justifiable as free (plus I'd rather not have characters using tier 0 cutting weapons needing to replace their weapons constantly due to the edges breaking off). I considered scrap metal, but I don't think that's going to be sufficiently-common in a TL3-4 setting (and any scrap you find would probably be worth more to sell for being recycled than to integrate into subsidized weaponry), plus you'd still need a decent amount of labor involved to make it sharp (-ish, this is low-quality stuff, after all). Anybody have a suggestion? Another idea I had was to introduce another ubiquitous wonder-thing of some sort where some part of it can be pounded paper-thin (or maybe it starts that way) before it naturally calcifies, becoming hard and, if thin, moderately-sharp. Or maybe this is something that can happen to the wondervine under certain conditions, maybe boiling it in salt water or something? Such would normally be a bit flimsy, but wrapping it up in the above wicker wondervine can give it a solid base, allowing it to be used to cut, stab, etc (not entirely unlike a sword with a sharp-but-brittle steel edge on an otherwise soft-but-strong piece of iron). Does all this sound vaguely plausible? And does anybody have any ideas on what to name the wondervine and/or suggestions for how to make cutting and stabbing weapons under this paradigm?
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04-10-2024, 08:03 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A low-grade armor and weapon material for a Fantasy setting
Possible names for the vine:
Sharp sticks are a thing, though that only covers points, not blades. blades might be tier 1+. swords become balanced clubs, axes become hammers. If you want a wonder-item to create blades, my thought is a sedimentary rock that fractures into thin blades naturally when you slam it on the ground.
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04-10-2024, 08:17 AM | #3 |
Join Date: Jul 2006
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Re: A low-grade armor and weapon material for a Fantasy setting
Really sharp leaves? I recall the old Fighting Fantasy setting had monkeys that used sharp leaves as swords, so you might be able to turn something similar into a edge for a weapon. Perhaps a natural calcite or silicate blade deposited on the leaf edge?
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04-10-2024, 09:08 AM | #4 | |||||
Join Date: Jun 2013
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Re: A low-grade armor and weapon material for a Fantasy setting
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*EDIT: Part of me chuckles at the thought of it actually being this world's version of spearmint. Maybe they have some means of extracting the oil while leaving the (rather larger than what we're used to) leaf intact, and it gets calcified/silicated (silicafied?) as a side effect.
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04-10-2024, 10:25 AM | #5 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A low-grade armor and weapon material for a Fantasy setting
glad to hear the names might be useful.
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04-10-2024, 01:57 PM | #6 | |
Join Date: Jun 2013
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Re: A low-grade armor and weapon material for a Fantasy setting
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I'm not certain how feasible that is, however. First off, that implies a fairly low population density can spawn a dungeon - or it means that it's just based on the total number of people living in a human-defined area (the noble's holdings) without considering population density. The latter could be justified by the dungeons being more magical than mundane, but honestly I don't think I like either of those for worldbuilding purposes. Secondly, changing to "serfs now commute to work" reeks of manipulating the dungeons, and there are some very strong superstitions against doing just that (and for good reason - polities that have implemented policies to do so, or to greatly exploit the dungeon's resources beyond what relatively-independent delvers can achieve, have found themselves swarmed by an untenable number of monsters pouring forth from a high concentration of dungeons in the area, and have been summarily annihilated; all those instances are distant enough in the past to be unverifiable, but nobody is really willing to risk assuming they're nonsense legends). And all that's not even considering how much time and energy would be lost having the serfs actually commute rather than living on the land they're working. A shaft made of normal wood that can stand up to the rigors of combat would be better suited to making a tier 1 polearm, quarterstaff, spear, etc. In GURPS terms, a sub-par shaft of normal wood would be Cheap in materials and/or balance, but tier 0 is actually below even that - my current thoughts are that tier 0 weapons tend to cause reduced injury compared to normal tier 1 ones (tier 2+ generally just get a little bonus damage against mundane foes and make armor less effective, but many foes have traits that let them divide injury by some value, and tier 2+ weapons can downgrade or outright bypass this protection).
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04-10-2024, 02:51 PM | #7 |
Join Date: Mar 2008
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Re: A low-grade armor and weapon material for a Fantasy setting
For stabbing things like antlers can work. Antlers are shed every year so you can just collect them. Polynesians made shark tooth swords. I assume a dungeon setting has things with lots of sharp teeth.
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04-12-2024, 07:41 AM | #8 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: A low-grade armor and weapon material for a Fantasy setting
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Its worth noting that a proper pole requires proper drying and some other steps. you could skip those for tier 0 poles instead.
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armor, fantasy, materials, oubliette, weapons |
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