07-02-2022, 12:09 PM | #331 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hideaway (count 18):
Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Create Object Create Earth Earth to Stone Shape Earth Perfect Illusion Complex Illusion Lighten Last edited by Curmudgeon; 07-07-2022 at 06:27 AM. |
07-02-2022, 12:10 PM | #332 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hinder (count 1):
Haste |
07-02-2022, 12:11 PM | #333 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
History (count 4):
Trace Seeker Seek Earth (or any other Seek spell) Seek Water (or any other Seek spell) |
07-02-2022, 12:12 PM | #334 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hold Breath (count 3):
Vigor Lend Vitality (or Frailty) Lend Energy |
07-02-2022, 12:12 PM | #335 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hold Fast (count 1):
Apportation |
07-02-2022, 12:21 PM | #336 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Homunculus (count 16, [given as 15 in table, however the count of 15 implies that Enchant is a prerequisite, even though it isn't listed as a prerequisite in the text of the spell.]):
Mind-Sending Mind-Reading Truthsayer Sense Emotion Sense Foes Enchant Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) |
07-02-2022, 12:21 PM | #337 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hunger (count 3):
Debility Decay Test Food |
07-02-2022, 12:22 PM | #338 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hush (count 2):
Silence Sound |
07-02-2022, 12:24 PM | #339 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Hybrid Control (count 3):
Mammal Control (or any other specific instance of the (Animal) Control spell) Bird Control (or any other specific instance of the (Animal) Control spell) Beast-Soother |
07-02-2022, 12:29 PM | #340 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Ice Dagger (count 5):
Ice Sphere (or Water Jet) Shape Water Create Water Purify Water Seek Water |
Tags |
magic, prerequisite count, standard magic spells |
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