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Old 07-02-2022, 12:09 PM   #331
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hideaway (count 18):

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Create Object

Create Earth
Earth to Stone
Shape Earth

Perfect Illusion
Complex Illusion

Lighten

Last edited by Curmudgeon; 07-07-2022 at 06:27 AM.
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Old 07-02-2022, 12:10 PM   #332
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hinder (count 1):

Haste
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Old 07-02-2022, 12:11 PM   #333
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

History (count 4):

Trace
Seeker
Seek Earth (or any other Seek spell)
Seek Water (or any other Seek spell)
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Old 07-02-2022, 12:12 PM   #334
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hold Breath (count 3):

Vigor
Lend Vitality (or Frailty)
Lend Energy
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Old 07-02-2022, 12:12 PM   #335
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hold Fast (count 1):

Apportation
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Old 07-02-2022, 12:21 PM   #336
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Homunculus (count 16, [given as 15 in table, however the count of 15 implies that Enchant is a prerequisite, even though it isn't listed as a prerequisite in the text of the spell.]):

Mind-Sending
Mind-Reading
Truthsayer
Sense Emotion
Sense Foes

Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)
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Old 07-02-2022, 12:21 PM   #337
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hunger (count 3):

Debility
Decay
Test Food
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Old 07-02-2022, 12:22 PM   #338
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hush (count 2):

Silence
Sound
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Old 07-02-2022, 12:24 PM   #339
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Hybrid Control (count 3):

Mammal Control (or any other specific instance of the (Animal) Control spell)
Bird Control (or any other specific instance of the (Animal) Control spell)
Beast-Soother
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Old 07-02-2022, 12:29 PM   #340
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ice Dagger (count 5):

Ice Sphere (or Water Jet)
Shape Water
Create Water
Purify Water
Seek Water
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