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Old 01-26-2009, 04:18 PM   #81
Toltrin
 
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Default Re: The unofficial new units thread

Concerning the 3/2 AP Mini-Missile Batteries:

The pop shot GEV
(x3) 1-Shot Attack: 3 attack, 2 range (double in overruns)
2 Defense, 4/3 Movement, 7 VP

1) Only useful against INF, CP's and D0 units (I would assume so)? No - they are effective against ALL units.
2) Can their Attack Factor be split against different targets in the same hex? No. one missile per one target.
3) Can their Attack Factor be split against different targets in different hexes? No, one missile per one target.
The reason this unit is so cheap is that it is a three shot 1-shot weapons platform. Use up 3 missiles and you are done. Three targets can be targeted, but you cannot split up the 3/2 attack among different units. It is assumed that each of the three expendable missiles is a single hyper-smart missile.

Thanks! BTW, COOL COUNTERS!
You are welcome! It took a while to construct them all - but it was a labor of love!
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Old 01-26-2009, 04:31 PM   #82
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Default Re: The unofficial new units thread

Quote:
Originally Posted by jpattern
*Very* nice!

You need to toss in a silhouette of a kitchen sink, just for laughs.

:)

Jeff
Here you go!
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Old 01-27-2009, 08:45 AM   #83
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Default Re: The unofficial new units thread

Hahaha! I'm definitely going to print that out for my next game.

Good job!
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Old 01-27-2009, 11:34 AM   #84
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Default Re: The unofficial new units thread

Quote:
Originally Posted by eltf177
Thanks for the clarification, just one more question. Each pod has three 1/2 missiles, each once used is gone. Can the carrying vehicle only fire one missile per turn, one missile per pod or as many as desired? I'm guessing it can fire as many as wanted but _all_ must attack the same target.
Um, k - not three 1/2 attacks - three 3/2 attacks lol
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Old 01-27-2009, 01:21 PM   #85
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Default Re: The unofficial new units thread

At last the speccs for the Bolo Mark XXXII are revealed!
Mark XXXII
Year: 3356
Tonnage: 21,000 (a lot)
Road Speed: 115 kph (5 hexes/turn)
Flight Speed: 500 kph (counter-grav assist) (22 hexes/turn)
Armament:
(x1) 200cm Hellbore (95 megatons/second) [32 att, 16 def, 24 range]
(x12) 20cm Hellbores [12 att, 8 def, 16 range]
(x48) light VLS missiles in (x6) rotary launchers [8 att, 4 def (launcher), 6 range]
(x24) One shot missiles [8 att, 2 def, 6 range]
(x12) 5cm Railguns for missile defense [3 att, 3 def, 4 range]
(x24) infinite repeater close-in 2cm [2 att, 2 def, 2 range]
(x32) infinite repeater close-in 1cm [1 att, 1 def, 1 range]
(x12) E.W. banks [0 att, 3 def on all attacks more than 3 hexes away, 3 range]
(x16) Drone bays
Defenses:
Duralloy war hull with average thickness of 90 centimeters and 1.5 meters for the glacis and turret faces.
Internal disrupter shielding decreases any attack on any system by -5 on the CRT on the first hit, -4 on the second hit, -3 on the third hit, -2 on the fourth hit and -1 on the fifth hit. After five successful hits, the shields are down until it has not taken any hits for one turn so they can be recharged.
Brush cutters that can cut up to 40 meter think foliage or 2 meter high humanoid lifeforms in protective armor.
Treads:
All attacks below 3 attack are made at 1-2 on the CRT. All attacks at 4 and above are made at 1-1. Disabled results are ignored.
500 treads units. For each 100 treads units lost, subtract one from the ground speed.
Indirect Fire: Tactical
Awareness: autonomous with neural interface between Bolo and Commander

The last Bolo whose year of introduction is known with certainty, the Mark XXXII was essentially a Mark XXXI with the added refinement of direct human-Bolo neural-psychotronic interfacing. Provision was also made for attachment of a counter-grav unit sufficient, under emergency conditions, to permit the Bolo to make an assault landing without benefit of transport. Offensive systems were comparable to those of the Mark XXXI. The Mark XXXII was the final version of the "standard" Bolo.
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Old 01-28-2009, 09:04 AM   #86
AngusKhan
 
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Default Re: The unofficial new units thread

I don't think the Nihon would name something after a Greek civilization (i.e. Sparta)... Just my two cents, anyway...

The unit seems interesting, its role as an anti-militia unit might be useful - especially if it is cheap.
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Old 01-28-2009, 07:21 PM   #87
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Default Re: The unofficial new units thread

Quote:
Originally Posted by AngusKhan
I don't think the Nihon would name something after a Greek civilization (i.e. Sparta)... Just my two cents, anyway...

The unit seems interesting, its role as an anti-militia unit might be useful - especially if it is cheap.
I bet that's just the Combine's name for the unit. Much like in the last half of the 20th century NATO would assign names to Soviet Block units that had nothing to do with what the Soviets called them, like the SU-25 being known as "Frogfoot".
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OGRE Geek Code:
S+ 01+ 02++ G+++ S+++ RP+++ OM+++ B+++ GO() O3D+++ PO +++ HR/NU++ MK1+ MK2+ MK3+ MK4+ MK5+ MK6+ F+ D+ CM+ W+
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Old 01-28-2009, 08:49 PM   #88
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Default Re: The unofficial new units thread

Quote:
Originally Posted by eltf177
So the "Spartan" has seven attacks; six @ 3/2 and one @ 2/2?
2/2 Missile 0
3/2 Missiles 000 000
This in the ballpark?
Sobs...
LOL, ok, the record sheet would look like this:
2/2 Missile pod : Infinite
3/2 Missiles : 0 0 0
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Old 01-29-2009, 03:08 PM   #89
kitsune106
 
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Default Re: The unofficial new units thread

a question:

had an idea for an escort orge, less main batteries, maybe a serialized low power, range 5 in mini hex gun, two or three, meant to clear Gev swarms for the main orge? a sort of Aegis orge as it were? maybe lower powered missiles ot swat down orges?

also, what about orges with higher weapon defense, but less weapons? so harder to kill, but less overall weapons?

want your ideas before i work to make the ideas a prototype with stats.
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Old 02-01-2009, 12:53 AM   #90
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Default Re: The unofficial new units thread

Quote:
Originally Posted by eltf177
I reread everything last night and realized how badly I screwed up the fluff, sorry! But three 3/2 missiles, not 2?

And the Spartan can only attack one target per turn, regardless of how many weapons it fires?
Nope - it can pop three 3/2 attacks in the same turn. Quite a shock unit - and once it emptied it's quarry of three missiles - it rushes off to reload at the CP?
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