05-22-2023, 09:53 AM | #21 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What is your favorite genre and how well does GURPS handle it?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-22-2023, 09:53 AM | #22 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
My supers game right now among my four groups is 500 points to 12,000 points. I've had zero problems running it that was in the issue of power or mechanics. The problems I HAVE had have been of my own making and the result of not having enough notes on what's going on - something I have long remedied, but now need to deal with the other stuff from past seasons.
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05-22-2023, 12:38 PM | #23 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What is your favorite genre and how well does GURPS handle it?
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Its important everywhere but in Supers your often making up new powers and that can cause a lot of frustration and trouble if mutual agreement and understanding is not reached. Even then sometimes a special effect or power could be thematically appropriate yet game breaking which also can be an issue.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-22-2023, 12:39 PM | #24 |
Join Date: Apr 2022
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Re: What is your favorite genre and how well does GURPS handle it?
Low key heroics, both fantasy and modern: Very very well handled by GURPS.
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If it's forbidden to say anything good about something, why believe the bad that's said about it? If it's forbidden to say anything bad about something, why believe the good that's said about it? |
05-22-2023, 12:50 PM | #25 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
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My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
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05-22-2023, 01:16 PM | #26 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: What is your favorite genre and how well does GURPS handle it?
Slice of Life / Everyman play - be it kids at a magic school, trash-level supers making a living or well-meaning, but hopeless fantasy wanna-be heroes. GURPS is one of the best systems for supporting various flavours of characters that have all their unique strengths and weaknesses. There are many systems who do this sort of thing well for a one-shot or a short campaign, but in GURPS you can literally play for years, have incremental improvement, small victories and loads of relationships without either ascending to superhero level, growing stale or blending into indistinguishable copies.
The only thing where it is lacking a bit is building relationships outside of the clear Ally/Patron/Dependent/Enemy structure. And even that you can sort of wing with a bit more fine-grained reputations.
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My GURPS and mapmaking blog: The Blind Mapmaker |
05-22-2023, 01:58 PM | #27 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: What is your favorite genre and how well does GURPS handle it?
I'm hoping to run or play in a space opera campaign at some point. |
05-22-2023, 02:36 PM | #28 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: What is your favorite genre and how well does GURPS handle it?
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I love the range of responses we're seeing in this thread! |
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05-22-2023, 04:35 PM | #29 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: What is your favorite genre and how well does GURPS handle it?
I was looking through old game notes just last night. Medieval fantasy is by far the bulk of of what I've ran in GURPS over the years, due in large part to the availability of material to draw on for inspiration (I've converted many adventures from AD&D and Tunnels & Trolls). I had a traditional fantasy realm and a high powered Planescape campaign going for many years. Second would be modern weird world pulp/horror, followed by Gamma World and then sci-fi, with some dabbling in four-color supers.
Last edited by Lancewholelot; 05-22-2023 at 04:43 PM. Reason: clarity |
05-22-2023, 11:22 PM | #30 | ||
Join Date: Jun 2022
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Re: What is your favorite genre and how well does GURPS handle it?
I just realized I put down what I prefer to play, not what I prefer to run... going over my campaigns the last 40+ years of GURPS...
#1 - Fantasy, whether it be strongly themed or kitchen sink, I have far more fantasy campaign under my GURPS belt. However two things; 1) it's what my Players want (and I never have a problem running fantasy) and 2 it's always some mash-up with some level of post-apoc/current apocalypse. #2 - "2 weeks/months in the future" post-apocalypse without any fantasy. #3 - Modern Wainscot Mystery/Monster Hunters. What it says ont eh tin. It's already pretty 'mash-up" so I really don't have to mix too much more in, though I did run a "1970s" post-apoc supernatural "wainscot". #4 - Sci-fi/Space Opera, always a heavy mash-up but that runs as either heavy emphasis on either Science/Tech or High Cinematics "Two-Fisted Space tales". Lastly two short run Supers campaigns. I keep trying to pull together a Cyberpunk game, but I find it's difficult to get people to except my level of detective noir in their c-punk. Quote:
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I tried to run a "hyper gritty noir with high cinematic narrative control" in a Fallout/Horror game... and it was working... mostly*. But I lost the time (and mental stamina) to keep running it. * The Players thought it was gonzo awesome, swinging from thrilling hijinx to "la-la-la-la-la I'm not listening anymore" psychological/body horror, but I could see the cracks. I mostly think I kept them plastered over... but I'm not sure the campaign could keep juggling the duality of themes and emotional settings. I don;t know. I might have to try and dust the setting off and rerun it when I have time and mental fortitude again. That's going to depend on what you're definition of D&D is. For me that definition is "Levels", "classes", and "pure rp your non-combat skills". Three things GURPS tends to eschew. If your definition is "fantasy of all flavors from Kitchen Sink High Magic to Sword and Sandal", then yeah, GURPS does it best. Last edited by mburr0003; 05-22-2023 at 11:25 PM. |
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