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06-02-2023, 09:59 AM | #11 |
Join Date: Aug 2021
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
I must say, I would be strongly in favor of a Xianxia world and/or crunch book. My idea of doing that is further improving Imbuements, but I can see other ways
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06-02-2023, 02:24 PM | #12 |
Join Date: Dec 2012
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
Imbuements would work (probably with limitations like 'Chi Projection, -10%'), though I think it would also expand Martial Arts a bit, perhaps adding some new Cinematic Skills and Techniques. Might also benefit from having a chapter on some specific eras of Chinese history that Xianxia tends to use.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
06-02-2023, 06:36 PM | #13 | |
Join Date: Aug 2021
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
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06-02-2023, 07:33 PM | #14 | |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
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A minor adjustment to sport spellboxing, and there you go, a real combat form.
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall |
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06-02-2023, 07:33 PM | #15 |
Join Date: Jan 2014
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
I think wuxia would work better than xianxia. Xianxia worlds are pretty honestly horribly wacky, in a manner that I don't think GURPS or other systems could really replicate.
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06-02-2023, 07:56 PM | #16 | |
Join Date: May 2010
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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06-02-2023, 07:59 PM | #17 |
Join Date: May 2010
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
Infinite Worlds has plenty of wackiness—I think some people miss that because of the deadpan tone, but it's still very wacky.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
06-02-2023, 08:53 PM | #18 |
Join Date: Dec 2015
Location: New York, NY
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
Cyber-ninjas were more a figment of V.R. & The Tapestry than reality on Shikaku-Mon, where no real assassin would ever dream of using medieval weapons.
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06-03-2023, 12:03 AM | #19 | |
Join Date: Aug 2004
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Re: What Infinite Worlds worldlines or GURPS setting work for martial-artsy character
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My point is not that spellboxers cannot participate in combat, but that spellboxing is not a "martial art", as that term is used by either the OP or in GURPS generally, any more than laser tag is a "martial art" as used by either the OP or in GURPS generally. Of course you could respond by arguing that by definition laser tag counts as a "martial art" (after all, military MILES training is elaborated laser tag, and it quite obviously is training for martial endeavors), but if you did that, you'd be completely missing the point. Spellboxers are just GURPS wizards casting spells, not practitioners of a martial arts style. They are completely irrelevant to to the OP's post.
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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