Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-01-2020, 10:47 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Has anyone tried Spirit Magic from Thaumatology?

Thaumatology gives an option in which you strike a deal with a spirit and the spirit casts the spell for you... even paying the energy... and all it will cost you is your soul.

Has anyone tried it out?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 07-01-2020, 10:49 AM   #2
AllenOwen
 
Join Date: Apr 2012
Location: Thomaston, GA
Default Re: Has anyone tried Spirit Magic from Thaumatology?

Quote:
Originally Posted by Anders View Post
Thaumatology gives an option in which you strike a deal with a spirit and the spirit casts the spell for you... even paying the energy... and all it will cost you is your soul.

Has anyone tried it out?
Do you mean Assisting Spirits on pg 90? I have not tried it, but I like the idea. I like the idea of power having a price.
AllenOwen is offline   Reply With Quote
Old 07-01-2020, 11:14 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Has anyone tried Spirit Magic from Thaumatology?

Yep, that's the one. If I ever do a Dark Sun conversion I will probably use that mechanic to simulate Defiler corruption. (Yeah, I know there's one already, but where's the fun in using that?) :)
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 07-01-2020, 12:26 PM   #4
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Has anyone tried Spirit Magic from Thaumatology?

Spirit-Assisted magic can be applied to any situation where energy fuels magic (and any situation that could benefit from the Corruption rules in Horror). I generally reduce the effective energy borrowed from a spirit patron per ritual/spell for distortion purposes only by the character's alignment with their spirit patron (-1 effective energy per full -5 CP of aligned mental disadvantages). For example, a character that calls upon Aphrodite for power who possesses Lecherousness (6-) and Xenophilia (6-) would reduce the effective energy borrowed by 10 per ritual/spell for the purpose of calculating distortion only.
AlexanderHowl is offline   Reply With Quote
Old 07-01-2020, 01:10 PM   #5
AllenOwen
 
Join Date: Apr 2012
Location: Thomaston, GA
Default Re: Has anyone tried Spirit Magic from Thaumatology?

Quote:
Originally Posted by AlexanderHowl View Post
Spirit-Assisted magic can be applied to any situation where energy fuels magic (and any situation that could benefit from the Corruption rules in Horror). I generally reduce the effective energy borrowed from a spirit patron per ritual/spell for distortion purposes only by the character's alignment with their spirit patron (-1 effective energy per full -5 CP of aligned mental disadvantages). For example, a character that calls upon Aphrodite for power who possesses Lecherousness (6-) and Xenophilia (6-) would reduce the effective energy borrowed by 10 per ritual/spell for the purpose of calculating distortion only.
Now that is a good idea.
AllenOwen is offline   Reply With Quote
Old 07-01-2020, 01:17 PM   #6
AllenOwen
 
Join Date: Apr 2012
Location: Thomaston, GA
Default Re: Has anyone tried Spirit Magic from Thaumatology?

I don't think you need to use Corruption with Assisting Spirit magic; I think the Spiritual Distortion takes care of that.
AllenOwen is offline   Reply With Quote
Reply

Tags
spirit magic, thaumatology

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.