![]() |
![]() |
#21 |
Join Date: Aug 2004
|
![]()
Impulse Buys points out that the CP costs are suggestions, and that the GM should feel free to tailor them to his tastes, possibly even on a case-by-case basis. In particular, the narrative control section suggests that the GM should waive the fee for minor changes that enhance the story and/or benefit everyone, not just themselves; and the "No Growth" campaign option suggests that in a campaign where IPs completely replace CPs, the GM can use this ability to adjust costs to hand out rewards for appropriate roleplaying.
|
![]() |
![]() |
![]() |
#22 | |
Join Date: Aug 2004
|
![]() Quote:
I suppose if a group values improvement much more highly than in-game use to the point where delay for a session of an improvement point was viewed as a greater loss than forfeiting an in-play point to no other gain, it might be a problem, so fine tuning the exchange rate between in-play and improvement points might be necessary. |
|
![]() |
![]() |
![]() |
#23 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#24 | ||
Join Date: Nov 2009
Location: Oregon
|
![]() Quote:
Quote:
I'd still probably couple it with a minor threat of "If you spend points in obviously frivolous ways, you won't get them back." This means that if someone wants to make sure he spends X points during a session (to afford that new advantage or skill level) he'll need to find that many opportunities to use points in productive ways - hopefully channeling his minor munchkinism into good storytelling. Last edited by vierasmarius; 06-12-2012 at 08:56 AM. |
||
![]() |
![]() |
![]() |
#25 |
Join Date: Nov 2008
Location: Yukon, OK
|
![]()
I have not bought this or a couple of other recent items due to really tight finances at the moment.
However the thread here just gave me an idea that is a variation of existing ones. Let me know if its already in the book and if so I apologize for the waste. Take a Divine Wildcard skill and use those points for dramatic effect. Normally a divine skill or set of skllls would not jump out as a Wild Card skill. However by doing this your getting extra pint for use for some minor miracles, powered by your Diety or Divine Force. Could also be used for magic and other things. Dr. Strange would have Magic! for example which is a host of magic skills like Thaumatology and some Lore skills. But now in a Supers game he can use those Super Competency points to do minor magic. Priest of Ma'at takes Ma'at! as a Wildcard skill for Theology, Religious Ritual and some minor things, especially where it involves Justice. Such as Diplomacy to arbitrate a dispute or Naturalist to notice a corruption of a plant. But also he gets some per session points to bend reality back towards the way it is supposed to be. Trickster for a servant of a Trickster type god to handle various skills as thematically appropriate and Religious Ritual for his God then he has some points to toss out there just to make life "interesting" or teach people a lesson if that kind of Tricketer. |
![]() |
![]() |
![]() |
#26 | |
Join Date: Aug 2004
|
![]() Quote:
But again, this is only a minor quibble on my part: it's less a matter of "the book sucks because of this", and more a matter of "it would have been nice if…" |
|
![]() |
![]() |
![]() |
#27 | |
Join Date: Nov 2008
Location: Yukon, OK
|
![]() Quote:
I however am less unhappy when the more that got snipped is not something I consider a core concept or part of what the book is supposed to be about. To use your example I would much prefer boxes on other styles like your ideas for silly and melodramatic campaign spending then descriptions of what would earn those bonus points. |
|
![]() |
![]() |
![]() |
#28 | |
Join Date: Aug 2004
|
![]() Quote:
Personally, I'd combine Impulse Buys with Talents to accomplish this: specifically, I'd take the Devotion Talent and use the "Alternative Benefits" idea to have each level grant one temporary Devotion Point per session which is good for impulse buys where the object of your Devotion is involved. A nice, compact (and low-powered) alternative to Divine Favor. (IMHO, Devotion is a seriously under-utilized Talent; but that's a rant for another topic.) And in terms of my earlier comments about earning CPs, the "Meditation, Holiness, or Study" option from Thaumatology (pages 53-54) dovetails nicely with the above; specifically, note the "Creating Character Points" option at the end of the section. Thaumatology discusses this in terms of combining that system with magic item creation rules that use character points instead of energy points; but Impulse Buys opens up other options. You could even kick it up another notch by bringing "Path/Book Ritual Magic as Religous Ritual" (Thaumatology page 133) into the mix, but using energy accumulation instead of effect-shaping (to allow a use for the "energy" generated by devotional studies other than creating Devotion Points). But I'm starting to digress. |
|
![]() |
![]() |
![]() |
#29 | ||
Join Date: Jun 2006
Location: Spain —Europe
|
![]() Quote:
Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
||
![]() |
![]() |
![]() |
#30 | |
Join Date: Jun 2006
Location: Spain —Europe
|
![]()
Although I think that these forms of earning CPs can be addressed by the roleplaying guidelines of the campaign as well, according to existing Basic Set guidelines. For instance:
Quote:
__________________
"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
|
![]() |
![]() |
![]() |
Tags |
character points, metagaming, power-ups |
Thread Tools | |
Display Modes | |
|
|