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Old 11-19-2024, 08:32 AM   #41
ericthered
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Default Re: Anarchy in Atlantis (OC)

How big a deal is it to leave, go shopping, and come back into the arcology?
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Old 11-20-2024, 02:28 AM   #42
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Default Re: Anarchy in Atlantis (OC)

Quote:
Originally Posted by ericthered View Post
How big a deal is it to leave, go shopping, and come back into the arcology?
Leaving the arcology?
Hard.
You would need to adventure for a boat or plane. Many strong men await you.

Leaving your current region for another place in the arcology?
Either easy or mildly difficult.
You’d need to make one skill roll (maybe I’d roll it in secret) to try travelling through the arcology.
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Old 11-20-2024, 10:39 AM   #43
ericthered
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Default Re: Anarchy in Atlantis (OC)

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Originally Posted by ajardoor View Post
Leaving the arcology?
Hard.
You would need to adventure for a boat or plane. Many strong men await you.
what does "Many strong men" mean? Immigration officials from greece? Criminals on this side trying to control transportation? Criminals trying to keep people trapped, Criminals who just want our stuff?
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Old 11-21-2024, 10:43 AM   #44
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Default Re: Anarchy in Atlantis (OC)

Quote:
Originally Posted by ericthered View Post
what does "Many strong men" mean? Immigration officials from greece? Criminals on this side trying to control transportation? Criminals trying to keep people trapped, Criminals who just want our stuff?
You do not know for sure.
But yes.

Point is, it’ll be dangerous and hard.
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Old 11-25-2024, 09:48 AM   #45
ericthered
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Default Re: Anarchy in Atlantis (OC)

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Originally Posted by jwalton99 View Post
Jack looks at the group, then points to the ceiling
“Metal”.
Points to the wall.
“Metal”
Points to the floor.
“Metal”.
Is this true? we've got that much metal around us? I would have thought there would be more drywall than that.


Actually, I need a lot of information about our physical environment:

  1. Is the floor metal? Concrete? Do I need someone on the team to roll architecture?
  2. What are apartment interior walls made of? what about the walls between units? What about the walls on the edge of this apartment area?
  3. How frequent places to go up and down?
  4. How many doors does each unit have? just the one? Do we have a way to tell what's behind the units, or what that wall is made of?
  5. How many units are in this area? What's the general shape of the access hall? (I'm mostly looking for chokepoints here)
  6. How much furniture is still in here? How much food? Do we have washing machines and dryers? Refrigerators? Rugs?
  7. Any old security cameras in the area?
Let me know what to roll (or to talk other PC's into rolling for me)
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Last edited by ericthered; 11-25-2024 at 10:03 AM.
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Old 11-27-2024, 02:49 AM   #46
ajardoor
 
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Default Re: Anarchy in Atlantis (OC)

Quote:
Originally Posted by ericthered View Post
Is this true? we've got that much metal around us? I would have thought there would be more drywall than that.

Actually, I need a lot of information about our physical environment:
  1. Is the floor metal? Concrete? Do I need someone on the team to roll architecture?
  2. What are apartment interior walls made of? what about the walls between units? What about the walls on the edge of this apartment area?
  3. How frequent places to go up and down?
  4. How many doors does each unit have? just the one? Do we have a way to tell what's behind the units, or what that wall is made of?
  5. How many units are in this area? What's the general shape of the access hall? (I'm mostly looking for chokepoints here)
  6. How much furniture is still in here? How much food? Do we have washing machines and dryers? Refrigerators? Rugs?
  7. Any old security cameras in the area?
Let me know what to roll (or to talk other PC's into rolling for me)
There’s drywall. And solid stone. And brick. Metal is common enough, though.

To answer your specific questions;
1) the floor is a cheap wood layer over concrete.
2) the interior walls are cheap weak drywall. Walls between units are thicker, plastered brick. You have not checked the walls at the edge, but they might be the same as walls between units.
3) stairs up and down are common. Elevators are a little less common. But people will be watching them.
4) doors for each unit should be 1 or so, but damage to the area may have wrecked them. Check the map to see what is around the units. Examining the walls can identify their construction materials.
5) 20 units per floor. It’s rectangular, boxy. 10 units on each side, facing each other. Choke points are typically at the stairs/elevator.
6) not much, mostly a bed, a dinner table, a smaller table by the couch, kitchen counters, a fridge that looks ready to break down, toilet, shower stall, sink with counter, and a couch. No food. No washing machine, the apartments have a public laundromat. One rug in the living room, pretty soiled by now.
7) no cameras. All of them got wrecked or were never installed in the first place.
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Old 12-10-2024, 08:55 AM   #47
ericthered
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Default Re: Anarchy in Atlantis (OC)

Who has area knowledge?

And does repairman jack have architecture?
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Old 12-10-2024, 04:12 PM   #48
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Default Re: Anarchy in Atlantis (OC)

Cascabel has it
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Old 12-11-2024, 06:33 AM   #49
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Default Re: Anarchy in Atlantis (OC)

Jack has Area Knowledge twice - once for the 'visible' stuff (i.e. corridors, etc.) and once for the behind the scenes stuff (the access corridors, the infrastructure and such). Both at 14.

And Architecture at 13.
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Old 12-11-2024, 10:46 AM   #50
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Default Re: Anarchy in Atlantis (OC)

Roll of 11 vs. 13 for Area Knowledge; Does Cascabel know anything useful?
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