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#21 |
Join Date: Jun 2010
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Sloppy, Kalzazz.
You did not note down your base skill and modifiers. Anyway, hit, mark off the bullet. TGLS misses. Repairman Jack takes cover. Next turn, Marcello, then Cascabell.
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My blog: http://tabletoprpg333.home.blog |
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#22 |
Join Date: Feb 2009
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Got it, will do that next time
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#23 |
Join Date: Jun 2010
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Voice, your turn.
Then it’s the bad guy’s turn…
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#24 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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In retrospect, I should have voice just make an intimidation check. I was wondering when the bad guys were going to run and realized that half of them are hit, so an intimidation check would have been well timed.
We'll see what happens this round.
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#25 |
Join Date: Jun 2010
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No problem, you can try this turn after Breeze, if I remember the turn order right.
Note to self; 2 bad guys expended one shot.
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#26 |
Join Date: Jun 2010
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1 enemy dead.
Breeze, another shot. Keep an eye on your bullets. Next turn; Marcello (NPC) and Aleph and Repairman Jack
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#27 |
Join Date: Feb 2009
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I marked it down
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#28 |
Join Date: Jun 2010
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Okay, thank you. That helps.
Anyway, player up next, post your turn.
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My blog: http://tabletoprpg333.home.blog |
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#29 |
Join Date: Apr 2022
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I vote the fight is over 'right now'.
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#30 |
Join Date: Jun 2010
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Aleph and Jack had the current turn order if the fight’s not over.
What’s say you? Aleph, your skill rolls (rolled in secret) tell you that these clowns are after you and will definitely come after you again if they’re allowed to live. You should definitely move to another area to be safe.
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