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#1 |
Join Date: Aug 2004
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1, 5, and 9: new stuff (Imbuements, Impulse Buys, Alternate Attributes)
2 and 6: minor tweaks (Perks and Quirks) 3 and 7: skills (Talents and Wildcard Skills) 4 and 8: modifiers (Enhancements and Limitations) No, I don't think this pattern was deliberate, nor do I expect it to continue. But what if it does? What comes next? 10: Zero-point traits? 11: Styles and Techniques? 12: ??? --- On a more serious note, what do you think should come next? I would like to see something on Styles and Techniques that extends them well beyond their Martial Arts roots; but I don't know if that would be better as a Power-Ups or as a Template Toolkit. Maybe an Esoteric Skills supplement that does for the Magic system what Powers did for 3e's Psionics system; i.e., a Skill-based build-your-own-powers system? Or maybe just Alternate Skills, tackling the massive skill list in much the same way that Alternate Attributes tackled the attributes? |
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#2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Gadgeteering, though we may get that in Girl Genius. Alternate Advantages might be nice, a look at how Kromm would handle pricing and mechanics for current and maybe new advantages after all these years of hindsight. Probably include stuff from Fourth Edition Festival and the Blessed advantage article in Pyramid. This could give us RAW examples for changing things like Regrowth, and a few linear advantages some think should be geometric. Maybe a redo of Super Effort enhancement such as on ST, Compartmentalized Mind, etc.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#4 |
Join Date: Aug 2018
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#5 |
Join Date: Aug 2004
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I'm not sure all of them can be dissected. How would you dissect Taboo Trait, for example? But yeah; where they can be treated as 0-point Meta-Traits, that would be good to know.
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#6 |
Join Date: Aug 2018
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Maybe they should be worth something? B125's "Cannot Learn" is basically taboo traits: DX/IQ/skills/techniques/mental advantages. Small taboos alone are basically "not valuable enough to even be a quirk" but maybe several of them could add up to a quirk?
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#7 |
Join Date: Nov 2008
Location: Yukon, OK
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If it were just the ones Kromm might do differently? I think that would not be very many at all.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Personally I wonder when we'll get Cabaret Chicks On Ice.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#9 | |
Join Date: Aug 2004
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Personally, I wouldn't mind having “virtual point costs” assigned to 0-point traits for the purpose of Affliction, much like Affliction of a zero-point Meta-Trait has a “virtual cost” of its component Advantages plus a fifth of its component Disadvantages (in fact, this is true of every Meta-Trait). But beyond that, I'm personally more interested in increasing the number of Zero-point (Meta-)Traits in the game rather than decreasing them: a Zero-point Trait has the really nifty property of not affecting the point accounting, meaning that you can decide whether or not you want to use it based entirely on its own merits rather than having to consider what it does to your point total. Still, the book wouldn't be just for me; I could see a section about converting Zero-point Features into Perks or Quirks for those who want to assign a non-zero point cost to everything. |
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#10 |
Join Date: Mar 2013
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I would like to see a splatbook with good guidelines about repricing various traits (mainly advantages and disadvantages) to adjust them for many different campaigns, like they did with Attributes in the PU9
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