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#51 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Those two are my favorite in the thread so far. Afflictions are a whole class of useful traits, and they're just a touch clunky. Its a big project though, and you'd want to be sure to get it right.
Gadgeteering would be awesome. I think we're hoping to see mechanics for it in the Girl Genius book, but a power ups book streamlining and generalizing what we learn from that after a while would be awesome.
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#52 |
Join Date: Mar 2013
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I wouldn't put Gadgeteering very high on the list, both the Advantage and the rules are actually somewhat limited, and I think somewhat over used, the example use in DF4 is to my mind a poor fit for what the skill should be used.
Let me try that again. Gadgeteering has a problem because it's one of a few abilities that break the player/character divide because the PLAYER has to come up with something to be built. There's also the fact that it seems to be used for cases where it shouldn't be, like MacGuyver making his various gadgets. |
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#53 |
Join Date: Aug 2004
Location: Tokyo, Japan
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I would love to see a "Power-Ups: Alternate Combat", exploring various ways of resolving combat.
Rules/Option to Use and Drop and Why:"How to be a GURPS GM" already does this by sorting which combat rules can be dropped, and which options to introduce. I would love to see more in-depth coverage on this topic discussing various options from different books. Alternate Tactical Maps: Rules for using square maps instead of hex maps, or maps without any grids. Semi-tactical/abstract placement: Rules and suggestions for not using tactical maps in combat, but giving enough role for ranged weapons, and front line fighters protecting non-combatants, mages, etc. What to do and not to do if you want to not use a map but instead divide combat space into abstract areas (like: enemy rear-area, enemy front-line, PC front-line, PC rear-area). Alternate Turn Length: 1 second combat turns frequently feel way too short, with most combats ending in less than 10 seconds. Rules/suggestions for declaring that a combat actually took "longer" after a fight. How to handle situations where the PCs need to protect a location and make combat last LONG. Suggestions on how to make turns longer than one second. Fast Resolution of Combat: Rules to settle combat in a somewhat balanced way and also determine the resources lost with just a couple of rolls. Initiatives: I am fine with just using Basic Speed, but if there any good alternate rules for combat initiative, this book should be the right place. I would enjoy and use such a book in my games, especially if it explained why a GM might choose one rule/option/approach or another, just as in Alternate Attributes. |
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#54 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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[EDIT] My bad, Combat Lulls are in a Roleplayer (luckily online here)... man, that really shows my age and how much I have carried old optional rules forward with me... [/EDIT] |
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#56 | |
Join Date: Jun 2013
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For a character who has a large number of skills that are all Required Specializations of a single main skill, allowing him/her to get all of them by buying the main skill at a higher difficulty level (treating the Required Specializations like Optional Specializations) could have some merit, of course. Above, Land Survival as a Per/H skill could be workable.
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GURPS Overhaul |
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#57 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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It also bothers me that Average techniques are rarer than Hard technique, but that's just my OCD.
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#59 | |
Join Date: Aug 2007
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It doesn't even work out if you're willing to settle for one of the Skills at Attribute +2 and the other at +1. That saves 4 pts from separate Skills but only 1 from Defaults bought up as Techniques. I suspect that your numbers may be too artificial.
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Fred Brackin |
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#60 |
Join Date: Dec 2012
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I prefer to just make all techniques Average, and give the ones listed as Hard a further -1 penalty (so for example, Kicking, which is normally a Hard technique that defaults to Brawling-2 or Karate-2 becomes a technique that defaults to Brawling-3 or Karate-3, and is paid for as an Average technique).
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power-ups, speculation, wishlist |
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