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#21 | |
Join Date: Aug 2004
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Also, not sure what you are intending me to look at in Dungeon Fantasy III. Just the alternate attacks? That is not what I want here. Ideally, Id like to just say: Enhancement Skills: Explosive Strike General; DX/Very Hard Default: Specialty for related weapon at same penalty as weapon default. Prerequisite: Imbue 3 Your weapon explodes violently at the point it impacts a target. This gives your weapon a 1 pt crushing follow-up attack with the Explosive modifier. As per Basic, p. 414, if your primary attack penetrates DR (and does not deal crushing damage), this is an internal explosion, DR has no effect and is treated as an attack on the vitals, multiply damage by x3. Otherwise, damage is full for the target, and divided by 3 times range in yards for all others nearby. While your weapon is protected against this damage, you are not! If you miss your target by 4 or less, you hit his hex. If you critically fail your attack, you hit your own hex (or yourself, if you get that result on the Critical Miss table). Ranged weapons roll for scatter on a miss as normal. Unlike normal explosions, this explosive attack is not considered incendiary, unless the base attack is already incendiary. Modifiers: Higher crushing damage gives a penalty of -1 for 1d-4, -2 for 1d-3, -3 for 1d-2, -4 for 1d-1, -5 for 1d, -6 for 1d+1, -7 for 1d+2, -8 for 2d-1, -9 for 2d, or -10 for 2d+1. -5 to divide by twice the distance in yards or -10 to divide by the distance in yards. Explosive Strike cannot be combined with Conic Blast or Shockwave. Or even: Transformation Skills: Exploding Weapon General; DX/Very Hard Default: Specialty for related weapon at same penalty as weapon default. Prerequisite: Imbue 3 The weapon or its projectile explodes on contact! Treat all damage dealt by the weapon as if it had the Explosive modifier. Damage is full for the target, and divided by 3 times range in yards for all others nearby. While your weapon is protected against this damage, you are not! If you miss your target by 4 or less, you hit his hex. If you critically fail your attack, you hit your own hex (or yourself, if you get that result on the Critical Miss table). Ranged weapons roll for scatter on a miss as normal. Unlike normal explosions, this attack is not considered incendiary, unless burning is added to the attack (by another imbuement skill, for example.) Modifiers: -5 to divide by twice the distance in yards or -10 to divide by the distance in yards. Exploding Weapon cannot be combined with Conic Blast or Shockwave. It can be combined with Shattershot (even on a melee weapon), but doing so automatically destroys the weapon.
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My GURPS stuff Last edited by chandley; 11-03-2013 at 11:49 AM. Reason: Add good suggestions from vierasmarius. |
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#22 |
Join Date: Nov 2009
Location: Oregon
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I'd add the caveat that Explosive Strike doesn't count as internal if the carrier attack dealt crushing damage. In that case it counts as contact instead. An unarmed or blunt-weapon fighter could still deal internal damage if they combine Explosive Strike with Pressure Secrets, Lethal Strike technique, or an appropriate Transformation imbuement to change the damage type.
Oh, I'd also add that this explosion is not incendiary, unlike normal explosions. Otherwise you're getting some of the benefit of Incendiary Weapon for free. |
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#23 | |
Join Date: May 2013
Location: Ellicott City, MD
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#24 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Can Shockwave be combined with Crippling/Stupefying Blow and/or Penetrating Strike to stun multiple foes while bypassing their armor?
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#25 | |
Join Date: Jun 2006
Location: On the road again...
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Reasoning: Shockwave adds explosive to the attack's damage type; Crippling Blow and Stupefying Blow add an affliction Side Effect, and Penetrating Strike adds an Armor Divisor. All three are classified as Enhancement skills, not Transformation skills (which would change the base damage type of the attack). All three do different things. (I wouldn't allow you to combine Crippling Blow and Stupefying Blow, because of their similar effects.) So what the attack would be is: ($num)d $dmg_type ex (2), with (HT||Will)-(penetrating_damage/2) aff. What you cannot do is combine two or more Transformation skills. Even to the above, you can add a Transformation skill to the mix, such as Impaling Strike, turning the base damage type to impaling. You cannot mix Impaling Strike with, say, Cutting Strike, as both modify the same variable (the damage type). Clear as mud?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#26 |
Join Date: May 2013
Location: Ellicott City, MD
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#27 |
Join Date: Jun 2006
Location: On the road again...
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On the contrary. HEAT rounds are "crushing explosive (10)" rounds, after all.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#28 |
Join Date: May 2013
Location: Ellicott City, MD
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imbuements, power-ups |
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