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#171 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Matrix, I think it's your go.
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#172 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Ok, so I'm guessing template looks something like this: Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#173 | |
Join Date: May 2005
Location: Lynn, MA
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I was thinking it would be no legs aquatic, so all limbs would be uniform arms. I was thinking of it having rows of serrated blades it could whip out as well and beef up the natural weapons, but I haven't had a chance to break it down, so what you've done will work. |
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#174 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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![]() Quote:
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#175 |
Join Date: May 2005
Location: Lynn, MA
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Life has been crazy and I haven't been able to make the time to do this porperly... I'm not really happy with the template.
I planned a cutting natural attack and a ranged variation... and I was trying to decide between a clinging aspect to attach to the sub, or incrreased swim speed to be able to outpace it... and I'm sure I can do something more interesting with the senses for the deep. Sorry to ask for a pause for me to fix this, but I feel like I keep going into these bits with half-assed concepts I haven't the life bandwidth to get right. Let me try and carve some time out today and I'll post an update tonight |
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#176 |
Join Date: Jan 2014
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#177 | ||
Join Date: May 2005
Location: Lynn, MA
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Ok, so we will trade the dragon template triats....
Quote:
For the sea monster traits here, Quote:
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#178 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Just a few questions:
How does the no eyes work? is the creature blind? or does it have enough eyes that it may as well not have an eye location? I'd prefer the move be +5 move [25] and a half level of enhanced move [10]. could you justify what about these limbs makes them really good at parrying? I'm imagining giant serrated tentacles, which seem like they would parry like swords. The rest of it looks good. I would object to swinging damage underwater, but the official rules are not with me (they only care about reach), so I won't. I'll just scowl at it.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 03-02-2023 at 07:31 AM. |
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#179 | ||
Join Date: May 2005
Location: Lynn, MA
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The no eyes is meant to have them be distributed as mini-eye arrays. I'm envisioning kind of a giant, mutant cross between a star-fish and sea urchin... Quote:
Without a meaningful ranged attack (Vassarious has no gun skills to be competent at the underwater rifle) or significant speed, there is little point in being outside the sub (especially given my concern that the 10 second transformation makes it quite difficult for Vassarious to get inside to defend the sub's interior). If the change is required, how about we keep the points the same and go Move +6 and Enhanced Move 1? Otherwise I suppose the spare points can go into thickening their skin a bit. A combination of serrated edge claw and spine like extrusions along the limb that can catch and grip coming off from multiple angles. |
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#180 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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super quick flexible free-swimming enchidoderm...
Lots of little eyes works. You don't have 360 degree vision a consequence of that, so the eyes are concentrated in a direction. Its a prefer. We can use move +10 I'm mentally trying to build art for this. Maybe I'll try some real sculpture. I'm trying to justify all these turbulent edges and the fast underwater speed... I think it will work.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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