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#101 | |||
Join Date: Jan 2014
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1) Arthus City -> Sabeleum 2) Sabeleum -> "The Front" 3) "The Front" -> "The Trenches" 4) "The Trenches" -> "The Cave System" I imagine 2 is probably the hardest step on the way there. On the way back, 4 is probably the hardest, as they have a bunch of guards and they're pointed in the right direction. Quote:
Sorry to hear about troubles in your life. Admittedly I enjoy arguing, so it doesn't really bother me that much. |
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#102 |
Join Date: May 2005
Location: Lynn, MA
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I edited my post in the OC to have Vassarious try and get moving...
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#103 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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In an elemental form optimized for flying...You can get at least half the speed of a jet liner, I'd think. You could also probably hitch a ride on a jet liner. Quote:
I understand how that is. Good luck with whatever is stressing you.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#104 |
Join Date: Jan 2014
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#105 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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A GM meta question:
This is a point at which Holomaximus could reasonably take over a lot of the planning. I do want to preserve player agency though, and I'm also uncertain how much of maximus's innate strategic genius is preserved in the copy. Thoughts on the way you want the game to go?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#106 |
Join Date: May 2005
Location: Lynn, MA
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I'm fine with holo-Maximus taking care of the detailed planning with the resistance's help once they have settled on the timing of the attack. they are far more familiar with the strategic situation than Vassarious is. We could push the time out to create a better planning buffer, but that would also increase the possibility of a leak, so V is against pushing it too far out.
Vassarious want to steer them more towards chaos and distraction than death and destruction and minimize the loss of life if possible but understands that some sacrifice is inevitable. |
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#107 | |
Join Date: Jan 2014
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#108 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#109 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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The Grey Text! Its spreading! It will eat us all!
The Horror! The Questions! The Commentary!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#110 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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That was the suggested rate for wildcards (and thus other "per-session" traits like destiny) to refresh. I was hoping the story would break into natural breaks of about that size... but it isn't happening. So lets call it 120 posts. You certainly have your points at the moment.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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