01-09-2021, 10:01 PM | #181 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
I look at the maps when coming up with a plan to do XYZ (Burn flour, steal filler, etc.) Guess the symbol can be difficult sometimes, though having multiple locations indicated can make things easier.
Are the maps known/accurate information? Might try to come up with a plan to burn the quarters in 11F, 13F, 15F (x2), and 17G... Last edited by TGLS; 01-09-2021 at 10:10 PM. |
01-11-2021, 10:35 AM | #182 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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Because the ship is old, some design decisions may have been slightly modified. Which is to say I haven't combed over the thing with a fine toothed comb and I reserve the right to occasionally reverse the layout of a kitchen if it makes a lot of sense. Fair enough?
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01-11-2021, 01:40 PM | #183 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
Fair enough. Just want to make sure that piles of hydrogen bricks next to cabins isn't an error.
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01-11-2021, 02:23 PM | #184 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
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So the ship uses huge amounts of hydrogen: that's why its full of it, and why one person in 12 does little but spend all day moving the stuff around. When the ship launches, it has huge amounts of the stuff, but the longer its out, the more its used. The crew slowly expands into the various rooms that empty out, using them as additional living space from the exceptionally cramped quarters. Those brick containers are probably among the first to have been emptied, so that the crew has more room. Some of them might still have bricks in them though. You'd have to check.
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01-12-2021, 01:58 AM | #185 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Thanks Erick!
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01-14-2021, 11:43 AM | #186 | ||
Join Date: Jan 2014
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Re: DreadStormers (OOC)
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One other thing; are lasers loud? Last edited by TGLS; 01-15-2021 at 09:34 AM. |
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01-16-2021, 01:34 AM | #187 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Hahaha, but Hua is pretty awesome at sneaking!
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01-18-2021, 12:35 PM | #188 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Gnomes, I think we're waiting for you and Hide.
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For the meeting with just Daymar? I'd like a few lines of dialogue from each character about the switch. And possibly about the eventful last four days. For the other windows... During the "work window" (the next one, and the one Hua said she'd make) Pacifica is expected to be sitting in the command center on deck 9 hard at work. Her absence will certainly be noticed. During the "off-time" window (the third one, during Hua's work hours), Pacifica can move essentially freely about the ship, as long as she's with a "buddy", and sets up Nejora with a buddy. She'll need to ditch the buddy temporarily to attend the meeting. Hua has been leaving her buddies staring out into hyperspace one floor below. Daymar is just abanoning his buddy during work and using mind control to smooth things over.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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01-18-2021, 02:21 PM | #189 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
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Thank you! PD. I am working on several things here (campaing wise), I am about to post my reply (IC)!
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01-19-2021, 05:34 AM | #190 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Sorry, I've posted now. I've got a virtual conference this week in a different time zone and didn't have time yesterday.
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