![]() |
![]() |
#81 | |
Join Date: Jun 2008
Location: Boston area
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#82 | |
Join Date: Jun 2018
Location: Durham, NC
|
![]() Quote:
A new character is looking at gaining an attribute for 100 XP or a new 3 point talent for 1500 XP. I want starting characters to consider both attributes and talents. Leads to more diverse characters. Otherwise you should never encounter a 32 point character with more talents than his IQ points. |
|
![]() |
![]() |
![]() |
#83 | ||
Join Date: Dec 2021
Location: Indiana
|
![]() Quote:
Quote:
I have stated that I think the new EXP/Attrubute cost structure is a case of intellectual dishonesty (you all can read the posts). Classic TFT EXP Cost/Attribute does become restrictive as you approach 38 to 40 point totals but adding the new EXP spending options would combat the Attribute bloat that occurred. Even with the Classic TFT EXP cost system, before you get past 38, it starts to become more economical to spend EXP on talents/spells or mana points than on attributes. So, at that point, the player of that character is at a crossroads in the development of their character. However, the EXP Cost/Attribute is not so restrictive that it becomes an outright wall to full character development like the Legacy TFT system does. Again, a GM shouldn't be too stingy with awarding EXP and definitely not throw it out like candy in a parade. The average of 50 to 100 per session is a reasonable guideline to follow with some allowance for the GM to make calls either way. Last edited by Bill_in_IN; 04-03-2022 at 09:39 AM. |
||
![]() |
![]() |
![]() |
#84 | |
Join Date: Jun 2008
Location: Boston area
|
![]() Quote:
But my experience is pretty limited, I must admit. |
|
![]() |
![]() |
![]() |
#85 | |
Join Date: Dec 2021
Location: Indiana
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#86 | |
Join Date: Sep 2018
Location: North Texas
|
![]() Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
![]() |
![]() |
![]() |
#87 | ||
Join Date: Jun 2019
|
![]() Quote:
If I ever manage to start a new TFT group in the modern era, I'd use house rules for the Staff from the start, some of which I've mentioned in other contexts in other threads. My main premise is that there should be only one Staff spell, with the abilities & talents of the wizard determining how much mana he or she can focus and store in it. My goal is to encourage improvement in the PC, not the stick. Quote:
In my approach successive Staff spells get replaced by successive magical talents the wizard would have to take to improve how they'd use their Staff (among other things). Which brings us back to the discussion at hand regarding XP progression, and the costs of attributes and talents. I wouldn't "sell" Staff mana for XP points, nor new talents. The only way I'd allow PCs to improve, or wizards to improve their Staff, is by raising attributes and subsequently raising IQ for new talents -- in other words, back to the original ITL system instead of Legacy. I'd do the exact opposite of Legacy. Instead of uncoupling new talents from IQ increases, I'd give figures TWO "talent" points for each IQ increase. That would be my way to make taking new talents cheaper than it had been under the original rules, without using the new mechanism built into Legacy. I'd flirt with "attribute bloat", or specifically "IQ bloat" before using several of the new rules.
__________________
"I'm not arguing. I'm just explaining why I'm right." |
||
![]() |
![]() |
![]() |
#88 | |
Join Date: Jun 2018
Location: Durham, NC
|
![]()
Hi Bill,
The one compelling reason for a wizards staff in old Advanced Wizard in in today's Legacy ITL is that a wizard may not cast spell while holding something (other than the staff). Or at least most spells, depending on IQ. Having the staff at least allowed him to do a defend or a weak attack. I used to overlook this rule when using silver weapons, but it still applies with those. Quote:
Yes! We too played with a modified staff. For us, Staff spell created a staff that was a ST battery equal to your ST. And Staff of Power was equal to your ST x2. The thing about this approach is that it did not make ST irrelevant; just less important so you didn't have to have super beefy wizards. I agree with you that anything beyond Staff II seems off. Maybe if I play with it more I will change my mind. |
|
![]() |
![]() |
![]() |
#89 | |
Join Date: Oct 2015
Location: New England
|
![]() Quote:
If I were to completely redesign the XP & Attribute- Talent-buy system, I'd probably get rid of a lot of zeros by having attributes cost their value (so to rise from ST 9 to 10 costs 10 XP). It's easy to remember, so chart needed, and it gets more expensive as you increase, but not drastically. Talents and spells would cost 10--again, easy to remember. |
|
![]() |
![]() |
![]() |
#90 |
Join Date: Jan 2018
Location: Sydney, Australia
|
![]()
That makes talents quite expensive. Buying even a 1-point talent would cost almost as much as an extra attribute. At that price the only talents purchased are likely to be those absolutely central to the character concept. I don't think this is anything like enough to mitigate Legacy's great talent desert.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|