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#101 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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#102 | |
Join Date: Jan 2018
Location: Sydney, Australia
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#103 | |||
Join Date: Jan 2018
Location: Sydney, Australia
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#104 | ||
Join Date: Oct 2015
Location: New England
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#105 | |
Join Date: Jun 2018
Location: Durham, NC
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There have been lots of good ideas put out here but I think the one bold emphasized point above is brilliant. I feel that part of the fun in a RPG is the character advancement. Make it too slow and folks loose interest. So, finding new ways to give extra XP is always good. And David's point above does this very well and ties into the adventures at hand. More so than a GM just giving extra XP for a given action taken. --- BTW, David's x/10 XP system is nice too. Back when we were counting damage points to figure XP we needed it to be 100 base. Why not simplify now, since it is just an arbitrary number the GM decides now. Although, may be a bit late to change. |
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#106 | |
Join Date: Sep 2018
Location: North Texas
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I get that we probably don't agree on the definition of "ridiculously large" here, but there are other system controls that can mitigate high attributes.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#107 | |
Join Date: Jun 2008
Location: Boston area
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Axly's suggestion would make XP spent depend rather a lot more on character history however. |
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#108 |
Join Date: Jan 2018
Location: Sydney, Australia
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#109 |
Join Date: Jan 2018
Location: Sydney, Australia
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I don't think you can. Attributes either can keep growing, in which case the second objective gets violated, or they don't and talents become more practical, in which case the third principle gets violated, or both become impractical, in which case the second principle gets violated.
RAW violates the third principle in two different ways: initially talent/spell increase is impractical, later attribute increase is. Rick Smith's system, often used in PBEM games, violates the first. The system I proposed violates the third principle after some point and expects the GM to make a decision when that will be, if the point is delayed excessively then it doesn't violate the third principle nearly as badly and starts violating the second instead. |
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#110 |
Join Date: Jan 2018
Location: Sydney, Australia
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