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#11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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It isn't that weird to add Wealth to a knight's options if you wish . . . there are points enough (60 points), goodness knows! As has been pointed out, this will make the knight a "face" in town, just like the bard (the polite social beast) and the thief (the black marketeer). Whether or not this is a problem is largely a function of whether any player has chosen one of those niches.
The usual use for money for knights, however, is to buy armor and weapons. If that's all that matters to you, then trading points for money makes more sense. Doubtless one could invent more traits that cover such things. Those who love math could go to Exploits, p. 98, and read "Size" as "points" and make cash yielded by trading in points equal to $200 times "Linear Measurement." That is: MoneyMoney isn't actually a trait that shows up on character sheets – it works just like trading points for cash. That is, it's "gone" once bought and doesn't raise your point total.Money [1]: +$600 Subtract the Money level above from the Wealth levels mentioned in parentheses to find your level of Connections for selling: ConnectionsThus Wealth ends up being this:Connections (Bourgeois) [8]: Sell at 60%. WealthWorking backwards, anybody can have Money 1-5. You need at least Connections (Bourgeois) to have Money 6-9, and Connections (Genteel) to have Money 10. If the GM chooses to allow Money 11+ (Money 11 for +$30,000 and so on), perhaps Genteel covers 10-12 and Connections (Noble) is needed for 13-14.Wealth (Comfortable) = Money 2 [2] + Connections (Bourgeois) [8]
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#12 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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That's rather elegant.
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#13 | |
Join Date: Aug 2005
Location: Portland, Oregon
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#14 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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I really like the Money/Connections split. Might adapt that for some of my GURPS modern day games as Cash/Credit Rating or some such, as the default Wealth attribute has always annoyed me. |
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#15 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Just so. In the DFRPG, there's no society in the usual sense – just the vestiges relevant to killing and looting. Which is to say, the connections needed to get weapons and armor and such, and those necessary to liquidate plunder. Gamers who desire a robust social system would be better off starting with GURPS, which is off-topic for this forum.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#16 | |
Join Date: Aug 2004
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No harm, though. The profession's write-up makes clear that the "knight" may simply be a "fighter" or "thug" who (understandably) wants to present a more respectable business card.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: Dumping out the loot sack: More rules and tools for GURPS Dungeon Fantasy thieves. Power-ups, gear, and unfinished ideas.) |
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#17 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#18 |
Join Date: Aug 2012
Location: Northeast Kansas
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#19 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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#20 |
Join Date: Jun 2006
Location: Spain —Europe
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There's also starting with the DFRPG, taking it as baseline, and expanding things or adding the desired level of detail with GURPS options.
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Tags |
knight, wealth |
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