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#1 |
Join Date: Feb 2009
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I just find this really weird
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#2 |
Join Date: Aug 2004
Location: Saskatoon, SK
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I find it kind of strange that only Bards and Thieves can start with wealth. I mean, it makes sense for those two, but it could make sense for most - maybe not Barbarians or Martial Artists, but why restrict backgrounds.
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MiB 7704 Playing: GURPS DF Swashbucklers Running GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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#3 |
Join Date: Aug 2012
Location: Northeast Kansas
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The thing that makes sense is, wealth creates a significant role for a character in town. It really is the Knight horning in on the Thief and Bard niche if he's also selling stuff at full price without them.
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#4 |
Join Date: Feb 2009
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I admit, when I think of Knights I think of 'the pinnacle of First World Force Projection', the sort of high expense hardware, like aircraft carriers. Except less modern
So the lack seems weird |
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#5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Exactly!
I mean no reason someone else shouldn't be able to pick up the slack if those two templates are missing. Of course they can always buy it up later... but that's not the same (and besides it'll usually cost more dosh for anyone that isn't a Bard or a Thief). |
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#6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Honestly, this right here is the problem. Wealth in GURPS has several components, only one of which is starting with more cash. Dungeon Fantasy cuts that down to just more cash and getting better prices in town. DFRPG might have been better off divorcing these entirely and creating a "Commerce Rank" which gives you better prices in town and then just requiring you to Trade Points for Cash for the extra cash part. That way the Thief and Bard could have Commerce Rank, but the Knight could be allowed to trade a lot of points for equipment.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 11-10-2017 at 08:01 PM. |
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#8 |
Join Date: Feb 2008
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Even if they were landed knights drawing money from their property, it is likely going to be somebody in their employ that actually has "Wealthy" as an advantage under the DFRPG definition.
Which means I agree with Eric a bit. A differently named advantage for automatically having a better deal selling loot in town would be a good house rule at the very least. "Commerce Rank" sounds a little clinical though. Maybe something like "Marketeer?" |
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#9 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Similarly, there could be an alternate version of wealth ("nest egg", "trust fund baby," or something) available to knights and others that doesn't include the bonuses to selling loot. It can't just be starting wealth, I think, because that would merely be the equivalent of converting points to cash, which should simply reduce character point value. So to make it worth the points, perhaps it provides a lump sum at start plus a stipend whenever you go back to town, or it offsets cost of living while in town, or something like that. Regardless, it explicitly doesn't include the mercantile skills. Further flavor could be added, of course, with a compulsive spending disad or various quirks ("Firmly believes that price always reflects quality.")
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#10 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Points For Cash, Impulse buys, Bought Off Disads, Lost Ads, etc. All of it is permanently recorded on the sheet, all of it shows how 'powerful' the character has become over the years. Quote:
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Tags |
knight, wealth |
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