01-29-2013, 07:46 PM | #1 |
Join Date: Jun 2008
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Vehicle Allies and DR Pricing
Let's say that I as a GM require that a mecha pilot character in my campaign spend 80% of his character points on their mecha to prevent the abuse experienced by this person where the pilot was almost as fearsome as the other PCs on top of having a giant transforming robot. The appropriate advantage would be Ally (Constantly; Summonable, +100%). What do they get out of it?
A 250-point character spends 200 points and gets an Ally built on 300% of their point total - 750 points. Alone, they're a 50-point character. A 500-point character spends 400 points and gets an Ally built on 450% of their point total - 2250 points. Alone, they're a 100-point character. A 750-point character spends 600 points and gets an Ally built on 700% of their point total - 5250 points. Alone they're a 150-point character. A 1000-point character spends 800 points and gets an Ally built on 950% of their point total - 9500 points. Alone, they're a 200-point character. There's already a problem here - the point value of the mecha is increasing far faster than the point value of the pilot. Now, let's look at how much DR a tank (mecha are usually depicted alongside tanks, either as equals or outright demolishing them) has when statted with character points. I'll use the T-72A from High-Tech, p244. DR 70 (Can't Wear Armor, -40%; Size, -40%) [70] DR +20 (Can't Wear Armor, -40%; Directional: Top, -40%; Size, -40%) [20] DR +95 (Can't Wear Armor, -40%; Directional, Right, -40%; Size, -40%) [95] DR +95 (Can't Wear Armor, -40%; Directional, Left, -40%; Size, -40%) [95] DR +95 (Can't Wear Armor, -40%; Directional, Back, -40%; Size, -40%) [95] DR +1085 (Can't Wear Armor, -40%; Directional, Front, -20%; Size, -40%) [1085] DR +110 (Can't Wear Armor, -40%; Directional: Top, -40%; Partial: Turret, -20%; Size, -40%) [110] DR +350 (Can't Wear Armor, -40%; Directional: Right, -40%; Partial: Turret, -20%; Size, -40%) [350] DR +350 (Can't Wear Armor, -40%; Directional: Left, -40%; Partial: Turret, -20%; Size, -40%) [350] DR +350 (Can't Wear Armor, -40%; Directional: Back, -40%; Partial: Turret, -20%; Size, -40%) [350] DR +1305 (Can't Wear Armor, -40%; Directional: Front, -20%; Partial: Turret, -20%; Size, -40%) [1305] The total is just shy of 4000 points, and that's lowballing it because I haven't attempted to model the fact that the T-72A has spaced armour. This is out of the price range of the 250- and 500-point characters' mecha, and takes up the majority of the cost of the 750-point character's mecha. How do I have sufficiently rounded pilots outside of the mecha while also having mecha which aren't made out of tissue paper? |
01-29-2013, 08:14 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Vehicle Allies and DR Pricing
Don't use Allies for mecha! Best system I've seen for them would be in this month's Pyramid issue, actually, but if you really want to design the mechs as characters, just divorce the mech's point cost and the pilot's point cost entirely.
The mechs might be 5,000 CP while the pilots are 200 CP. Just leave it at that and be done with it - don't use the Ally advantage to model it, just dictate. |
01-29-2013, 09:16 PM | #3 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Vehicle Allies and DR Pricing
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DR 70, CWA DR +20 (doesn't cover belly, -5%) (total 90 on top) DR +75 (doesn't cover top or belly, -10%) (total 165 on sides) DR +90 (turret only, -20%) (total 180 on top, 255 on turret sides) DR +165 (turret only, -20%; doesn't cover top, -5%) (total 420 turret sides) DR +35 (front only, -20%; body only, -5%) DR +955 (front of turret and body only, 20%) (total 1055 front, 1375 TF) |
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01-29-2013, 09:29 PM | #4 | ||
Join Date: Jun 2008
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Re: Vehicle Allies and DR Pricing
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I considered a different system whereby I started by applying DR 165 all over and then subtracting DR from the top and bottom, but the pricing felt awkward to me. |
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01-29-2013, 09:34 PM | #5 | |
Join Date: May 2008
Location: CA
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Re: Vehicle Allies and DR Pricing
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Also: The Spaceships system isn't all that abstract for Mech generation (at all, really) once you add in some of the optional rules available. Can even handle differently-armored facings very well. |
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01-29-2013, 09:47 PM | #6 |
Join Date: Nov 2009
Location: Oregon
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Re: Vehicle Allies and DR Pricing
For the "eggshells with hammers" problem, I'd suggest taking a look at some of the damage- and HP-scaling options in Pyramid 3/34. In particular, the alternate area-based HP calculations make big vehicles far more durable. This would give the stock Light Mecha 380 HP, the Medium 480 HP, and the Heavy 613 HP. I'd have the +HP design option add +100 to Light, +120 to Medium and +150 to Heavy (roughly +25%). Their DR is probably fine; it's the equivalent of a dozen or more layers of Spaceship's TL 10 Nanocomposite (presumably because Spaceship's armor rules are junk, giving ships far too little protection compared to UT defenses).
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01-29-2013, 10:42 PM | #7 | |
Join Date: May 2008
Location: CA
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Re: Vehicle Allies and DR Pricing
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01-29-2013, 10:58 PM | #8 | |
Join Date: Nov 2009
Location: Oregon
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Re: Vehicle Allies and DR Pricing
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To avoid derailing this thread, I'll post my further musings in the Pryamid 3/51 thread. Last edited by vierasmarius; 01-29-2013 at 11:41 PM. |
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01-30-2013, 02:10 PM | #9 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Vehicle Allies and DR Pricing
I wonder how much having KITT (car from Knight Rider) would be worth, as a character and as an Ally...
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