09-17-2022, 11:04 AM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What book would you be most interested in?
I'd have loved Biremes and Triremes three years ago, when it would have been directly useful. I'm playing a DF campaign at present, but we don't have a Thief, and since the campaign is mostly outdoors, aren't missing one badly.
I want both books, but for different reasons.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
09-17-2022, 01:34 PM | #12 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: What book would you be most interested in?
Character "class" was one reason I chose GURPS over that other game, so I'd prefer the boat book.
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09-17-2022, 08:53 PM | #13 |
Join Date: May 2020
Location: Winnipeg, Canada
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Re: What book would you be most interested in?
Boats, definitely.
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09-19-2022, 08:11 AM | #14 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What book would you be most interested in?
Weirdly, most years it would have been the boats, but this year its thieves. I've been doing more DF stuff recently, and more high-tech stuff than low tech stuff.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-19-2022, 12:55 PM | #15 |
Join Date: Feb 2005
Location: Austin Texas
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Re: What book would you be most interested in?
Both.
Another book I would love to see is a Spaceships style book but with different types of vehicle in various time periods. Vehicles was always just too much for me. Spaceships fit that middle ground just enough but I would love to be able to create other types of vehicle. I know I can create them as characters but the character creation is not really well designed to create vehicles.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
09-19-2022, 01:53 PM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What book would you be most interested in?
I've seen lots of people say that. It confuses me; I've used Vehicles without much trouble and with pleasure, but every time I've taken a look at Spaceships I've been unable to make head nor tail of it.
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Bill Stoddard I don't think we're in Oz any more. |
09-19-2022, 02:32 PM | #17 | |
Join Date: Aug 2007
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Re: What book would you be most interested in?
Quote:
I can do a tutorial build for you or anyone else but it really is pretty simple. Make a list from 1 to 20. Put Control Room at number 1. All Spaceships must have a Control Room. This includes not just the literal chairs and consoles crew sit at but also basic sensors, computers and maneuvering systems. Control Rooms are necessary even for unmanned vehciles. Yiu can get a price break for doing away with the chairs. After the system you have to have come the systems you usually want. so you usually put "Armor" in the next 3 slots. One man's "armor" is another man's "sturdy hull". Only vehicles that spend all their time in vacuum and never touch anything else (like space probes) can generally do away with armor.. Now you have 16 slots left. If your Spaceship is going to move you probably need a drive system. If it's going to go fTL you may need a drive for both faster and slower than light. Drives frequently cause other things to be needed. Fuel is one. Decide how many unts of Delta-V you're goign to need and see how many fuel tanks that's going to take for the drive you selected. Many drives also need a Power Plant. Such systems are marked with a "!' in their names. Add up how many points of power you're going to need including the possibility of weapons or screens. Now you probably need Habitat modules for your crew. See how many cabins or bunkrooms a module of Habitat gives you at your expected size (SM). You really didn't need to nail down your SM before this and it can still be easily changed. Now you can count how many modules you ahve elft and add what you want to until you hit 20. Cargo is likely and Hangar Bays may be needed for ships that can't land. Weapons and defenses are possible and better sensors are too. There are industrila systems for certain kinds of ships too. Anyway, the most important thing to do is count from 1 to 20.
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Fred Brackin |
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09-20-2022, 12:58 PM | #18 |
Join Date: May 2015
Location: Brazil
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Re: What book would you be most interested in?
gurps veicules 3 edition is a great book it teach you how to fish. Gurps spaceships 4 ed just give you the fish!!
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09-20-2022, 01:26 PM | #19 | ||
Join Date: Jun 2013
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Re: What book would you be most interested in?
Quote:
Quote:
Classic Vehicles has a marked advantage in detail and options; Spaceships has a marked advantage in simplicity and usability. Which is ultimately superior depends on the preferences of the user (and the specific use-case - if you need to rig a portion of a city to run off your crashed spaceship's powerplant, knowing how many kW it produces makes things a lot easier than trying to figure it out based on PP).
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GURPS Overhaul Last edited by Varyon; 09-20-2022 at 01:32 PM. |
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09-20-2022, 02:53 PM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What book would you be most interested in?
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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denizens, vehicles |
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