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#1 |
Join Date: Apr 2014
Location: Bahia, Brazil
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As the title says, how can I adapt drunken fighting skill from 3E to 4E?
One of my players want to play a Martial Artist in a DF campaign that will play in the next months and would like to use that skill? I looked at Martial Arts 4E, and there is nothing like that. Since I bought the book on last year's sale, I'm not familiarized with the ins and outs of MA 4E. Any help? Edit: Forgot to add what the skill does in 3E. Roll a Quick Contest of Drunken Fighting skill vs. opponent's IQ. If the player wins, his enemy is at -1 to hit or defend during the turn (player's choice) for every point by which he lost the contest. If the player loses, he suffers the penalty. On a tie, combat is resolved normally. Experts (Skill 18+) can fight while intoxicated without penalty. If I can't post text from the books, please tell me so and I will remove it. Last edited by binn05; 01-12-2019 at 02:21 PM. |
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#2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Personally, I wouldn't try to adapt the mechanics precisely at all - the cinematic skills, I feel, tend to add too much rolling to a round of combat, which slows down the game. However, there's a Drunken Fighting perk in Martial Arts (p. 50) that should do the job just fine. I'd just use that.
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#3 | |
Join Date: Dec 2012
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__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#4 |
Join Date: Dec 2006
Location: Meifumado
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The problem with the 3e version was that it essentially combined Feint with an Attack simultaneously, which was a bit overpowered.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#5 |
Join Date: Aug 2013
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Martial Arts already has a Technique that sort of does the same thing: Spinning (Attack). It already combines aspects of Feint and Attack in one. Just allow the description of "Spinning" to be "Staggering".
Add Spinning Punch, Spinning Kick, Feint, Breakfall, etc as Techniques (and a few others probably) as a base MA. Maybe add Acrobatic Feints, Drunken Fighting, Cotton Stomach, Technique Mastery (Any Spinning attack) as Perks and I think that could at least serve as a basis. |
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#6 |
Join Date: Mar 2008
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And a possibly hyper-specialized Acting so that for the first few seconds they actually think it is just drunken staggering and bad luck that you knocked a couple of them down.
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#7 | |
Join Date: Aug 2018
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Isn't Spinning Punch / Spinning Kick actually better than feints because people can't use an elevated Feint technique to improve their defense in the quick contest like they can against Feints? Elevated Feints even work against Beats/Ruses I think, which is really weird. I think it might make more sense to have DX Feints, ST Beats and IQ ruses being separate techniques, and buying them up only helps you in the contest against that particular form of it, rather than all 3 types? In that line, maybe you should have to roll against Spinning (Attack) to resist Spinning (Attack)? People good at spinning probably understand its timing better. |
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#8 | |
Join Date: Jun 2006
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-- MA Lloyd |
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#9 |
Join Date: Dec 2012
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That's one way to do it, certainly, but not the only way, as noted above.
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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Tags |
conversion, drunken fighting, dungeon fantasy, martial artist, martial arts |
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