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Old 08-16-2022, 02:09 PM   #10
Michael Thayne
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Join Date: May 2010
Default Re: The ability of DFRPG PCs to "break" the world

It's worth noting that you don't need to get up to 500 points to tear through those 62 point guards. A swashbuckler who, say, spends their 60 points in optional advantages on Striking ST 2 and Extra Attack 2 will already do that pretty well, easily attacking 4 times per second (with rapid strike) and penetrating armor that would be perfectly adequate protection against the blows of a normal fighter (2d+3 cut or more). But DF seems to assume 250 point characters aren't that exceptional, so the solution to out-of-control 250 pointers is to send an equal or greater number of 250 pointers against them (or maybe a 350 point assassin or well, you get the idea).

There's arguably a diminishing returns on having more points if you go by DFRPG RAW, since it doesn't allow more than one rapid strike per turn, caps Extra Attack at 2, etc. But traditionally it's not just the points that make high-end delvers powerful, it's also the absurd arsenals of magic items they accumulate.
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.
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