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Old 06-23-2022, 09:49 PM   #71
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Plastic (count 4):

Shape Plastic
Shape Plant
Identify Plant
Seek Plant
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Old 06-23-2022, 09:56 PM   #72
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Shadow (count 7 [given as 4 in table; possibly careless reading of Movement as Light & Darkness?]):

Shape Darkness
Darkness
Continual Light
Light
Flight (or any other Movement spell)
Levitation (or any other Movement spell)
Apportation (or any other Movement spell)
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Old 06-23-2022, 09:57 PM   #73
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Slime (count 11):

Plant Form
Tangle Growth
Plant Growth
Shape Plant
Heal Plant
Identify Plant
Seek Plant
Shape Water
Create Water
Purify Water
Seek Water
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Old 06-23-2022, 09:57 PM   #74
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Stone (count 6):

Stone to Flesh
Flesh to Stone
Stone to Earth
Earth to Stone
Shape Earth
Seek Earth
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Old 06-23-2022, 09:58 PM   #75
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Water (count 4):

Shape Water
Create Water
Purify Water
Seek Water
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Old 06-23-2022, 10:00 PM   #76
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Wind (count 10):

Body of Air-16+ [This is an unusual prerequisite in that a minimum skill level is required]
Windstorm-16+ [This is an unusual prerequisite in that a minimum skill level is required]
Shape Air
Create Air
Purify Air
Itch
Sense Foe
Lend Energy
Sound
Simple Illusion
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Old 06-23-2022, 10:01 PM   #77
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body of Wood (count 7):

Plant Form
Tangle Growth
Plant Growth
Shape Plant
Heal Plant
Identify Plant
Seek Plant
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Old 06-23-2022, 10:01 PM   #78
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Body-Reading (count 1):

Sense Life
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Old 06-23-2022, 10:03 PM   #79
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Boil Water (count 8):

Shape Water
Create Water
Purify Water
Seek Water

Heat
Shape Fire
Create Fire
Ignite Fire
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Old 06-23-2022, 10:06 PM   #80
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Boost Attribute (see individual entries below):

Boost DX (count 4):
Grace
Clumsiness
Spasm
Itch

Boost HT (count 3):
Vigor
Lend Vitality (or Frailty)
Lend Energy

Boost IQ (count 7):
Wisdom
Foolishness
Daze
Mental Stun
Disorient
Forgetfulness
Sleep

Boost ST (count 2):
Might
Lend Energy
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