06-23-2022, 09:49 PM | #71 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Plastic (count 4):
Shape Plastic Shape Plant Identify Plant Seek Plant |
06-23-2022, 09:56 PM | #72 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Shadow (count 7 [given as 4 in table; possibly careless reading of Movement as Light & Darkness?]):
Shape Darkness Darkness Continual Light Light Flight (or any other Movement spell) Levitation (or any other Movement spell) Apportation (or any other Movement spell) |
06-23-2022, 09:57 PM | #73 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Slime (count 11):
Plant Form Tangle Growth Plant Growth Shape Plant Heal Plant Identify Plant Seek Plant Shape Water Create Water Purify Water Seek Water |
06-23-2022, 09:57 PM | #74 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Stone (count 6):
Stone to Flesh Flesh to Stone Stone to Earth Earth to Stone Shape Earth Seek Earth |
06-23-2022, 09:58 PM | #75 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Water (count 4):
Shape Water Create Water Purify Water Seek Water |
06-23-2022, 10:00 PM | #76 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Wind (count 10):
Body of Air-16+ [This is an unusual prerequisite in that a minimum skill level is required] Windstorm-16+ [This is an unusual prerequisite in that a minimum skill level is required] Shape Air Create Air Purify Air Itch Sense Foe Lend Energy Sound Simple Illusion |
06-23-2022, 10:01 PM | #77 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body of Wood (count 7):
Plant Form Tangle Growth Plant Growth Shape Plant Heal Plant Identify Plant Seek Plant |
06-23-2022, 10:01 PM | #78 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Body-Reading (count 1):
Sense Life |
06-23-2022, 10:03 PM | #79 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Boil Water (count 8):
Shape Water Create Water Purify Water Seek Water Heat Shape Fire Create Fire Ignite Fire |
06-23-2022, 10:06 PM | #80 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Boost Attribute (see individual entries below):
Boost DX (count 4): Grace Clumsiness Spasm Itch Boost HT (count 3): Vigor Lend Vitality (or Frailty) Lend Energy Boost IQ (count 7): Wisdom Foolishness Daze Mental Stun Disorient Forgetfulness Sleep Boost ST (count 2): Might Lend Energy |
Tags |
magic, prerequisite count, standard magic spells |
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