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Old 06-23-2022, 09:24 PM   #51
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Speech (count 2):

Beast Summoning
Beast-Soother
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Old 06-23-2022, 09:25 PM   #52
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Beast Summoning (count 1):

Beast-Soother
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Old 06-23-2022, 09:25 PM   #53
Curmudgeon
 
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Berserker (count 2):

Bravery
Fear
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Old 06-23-2022, 09:28 PM   #54
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bind Spirit (count 12):

Command Spirit

Soul Jar
Steal Vitality
Steal Energy
Minor Healing
Lend Vitality
Lend Energy

Turn Spirit [also counts as Necromantic spell]
Fear
Summon Spirit [also counts as Necromantic spell]
Sense Spirit [also counts as Necromantic spell]
Death Vision [also counts as Necromantic spell]

Last edited by Curmudgeon; 07-07-2022 at 05:43 AM.
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Old 06-23-2022, 09:29 PM   #55
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Blackout (count 3):

Darkness
Continual Light
Light
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Old 06-23-2022, 09:30 PM   #56
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Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bladeturning (count 1):

Shield
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Old 06-23-2022, 09:36 PM   #57
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Blank Spell Arrow (count 18):
Spell Arrow
Spell Stone
Enchant [counts as a prerequisite for Delay]
Purify Air (or any other spell)
Itch (or any other spell)
Sense Foes (or any other spell)
Ignite Fire (or any other spell)
Lend Energy (or any other spell)
Seek Water (or any other spell)
Seek Earth (or any other spell)
Sound (or any other spell)
Simple Illusion (or any other spell)
Seek Plant (or any other spell)
Delay
Sense Danger (or any other spell)
Keen (Sense) (or any other spell)
Haste (or any other spell)
Death Vision (or any other spell)

Last edited by Curmudgeon; 07-07-2022 at 05:47 AM.
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Old 06-23-2022, 09:37 PM   #58
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bless (count 20):

Purify Air (any other Air College spell or if Seek Air is changed any spell of a College not already listed)
Seek Air (any other Air College spell or if Purify Air is changed any spell of a College not already listed)

Itch (any other Body Control College spell or if Touch is changed any spell of a College not already listed)
Touch (any other Body Control College spell or if Itch is changed any spell of a College not already listed)

Sense Emotion (any other Communication and Empathy College spell or if Sense Foes is changed any spell of a College not already listed)
Sense Foes (any other Communication and Empathy College spell or if Sense Emotion is changed any spell of a College not already listed)

Seek Earth (any other Earth College spell or if Shape Earth is changed any spell of a College not already listed)
Shape Earth (any other Earth College spell or if Seek Earth is changed any spell of a College not already listed)

Ignite Fire (any other Fire College spell or if Seek Fire is changed any spell of a College not already listed)
Seek Fire (any other Fire College spell or if Ignite Fire is changed any spell of a College not already listed)

Seek Food (any other Food College spell or if Test Food is changed any spell of a College not already listed)
Test Food (any other Food College spell or if Seek Food is changed any spell of a College not already listed)

Lend Energy (any other Healing College spell or if Recover Energy is changed any spell of a College not already listed)
Recover Energy (any other Healing College spell or if Lend Energy is changed any spell of a College not already listed)

Simple Illusion (any other Illusion and Creation College spell or if Illusion Disguise is changed any spell of a College not already listed)
Illusion Disguise (any other Illusion and Creation College spell or if Simple Illusion is changed any spell of a College not already listed)

Measurement (any other Knowledge College spell or if Tell Time is changed any spell of a College not already listed)
Tell Time (any other Knowledge College spell or if Measurement is changed any spell of a College not already listed)

Light (any other Light and Darkness College spell or if Colors is changed any spell of a College not already listed)
Colors (any other Light and Darkness College spell or if Light is changed any spell of a College not already listed)

Last edited by Curmudgeon; 06-24-2022 at 09:34 PM.
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Old 06-23-2022, 09:40 PM   #59
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Bless Plants (count 3):

Heal Plant
Identify Plant
Seek Plant
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Old 06-23-2022, 09:41 PM   #60
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Default Re: Prerequisite Counts & Spells for GURPS Magic

Blight (count 4):

Plant Growth
Heal Plant
Identify Plant
Seek Plant
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